update 0.2.0
Hello, Commanders,
The details of this version are as follows:
Main features
- New Missions: Road to English Channel, Operation Barbarossa ⅠⅠ
- Operation Barbarossa Ⅰ: adjust the number of friendly forces, wingmen, and enemy forces, add the countdown to failure in the final defensive object
- New Vehicle: StuG III Ausf. A
- Optimized adjustments for grass, tree, building and belt
Battle
- Optimized the pathfinding to avoid AI vehicles colliding with players
- When the wingman is too far away from the player, it will teleport to the player’s vicinity
- Fixed the damage of T-34
- Fixed the issue that the searching distance of S35 was too short
- Fixed Matilda ricocheting too easily when it was hit
- Fixed the collision range of TKS
- Fixed the determination of birth range to solve the issue that some enemies were not born
- The smoke add the effect that enemy's attack will have a high probability of missing
- Wingman formation: add parking command, V-shaped formation changed to wedge formation
- The turret has a chance to blow up when the vehicle is destroyed
- After the vehicle is destroyed, it will be removed under certain conditions after a fixed period of time
- New anti-tank gun: 2 pounder gun、M-37、Zis-2、Pak36、Flak36
UI
- Adjust the main battle UI
- Add wingman avatar
- Added blinking animation to the main avatar of the character in battle
- Add new loading pictures
Others
- Added contents of the bubble in battle
- Add text speed option
- Add shadow quality option
- Add brightness option
- Added a switch to remove dead vehicles
- Added iron cross camouflage to the tank
- New object decorations for the tank
- Fixed the issue of the flickering and incorrect texture of some buildings
- Fixed the display issue of the character picture when the dialogue is switched quickly
-Joybrick
Changed files in this update