Jane finally succeeded in developing a tower that won't break down!
In this update, we've seen a lot of your feedback.
'Tower Breakdown' and 'Wave-to-Wave Time' has been deleted.
I saw that the system, which I thought was an element of more immersion in the battlefield, made many users feel a lot of inconvenient.
We reorganized the game so that we can focus on other factors than repair.
Delete Tower Breakdown
The tower has now been modified so that it does not break itself, but only because of the boss, the elite, or the invention.
Also, the various effects related to the breakdown have been modified because the above situation does not usually break.
(Revised items are marked at the bottom of the update.)
Delete Wave-to-Wave Time

Now you can start the next wave on your own when you're ready.
In the meantime, if the next wave had to be pushed constantly and move busily, now I've revised it to think slowly and prepare for the next wave.
Dismantling enemy wreckage

Eliminate the enemy robots and occasionally leave unexploded wreckage of the enemy.
From the enemy's wreckage, valuable resources such as scrap/core/upgrade kits are dropped.
After the wave, collect the resources and prepare for the next wave!
Delete Tower Properties
In the meantime, the tower with the 'special' property was causing 1.5 times the damage to the 'Robonoids', but it was difficult to play with consciousness and seemed to be a confusing element, so the property system was deleted.
Play restructuring
The breakdown system has been deleted, reducing the player's work to do while in the wave.
So we reduced some skill cool time of drones to allow more intervention in combat with enemies.
Modifications
Drone
Supplied Drone
- E skill : cool time 20 seconds -> 10 seconds
Military drone
- Q Skill: Switch the attribute of the tower within the range to Special for 5 seconds and increase attack speed by 10%. -> 15% increase in attack speed of towers in range for 5 seconds. Cool time 15 seconds -> 10 seconds
Desert Drone
- E skill : Damage 300/600/900 -> 200/400/600
Tower
Laser Tower
- Attack Power 200 -> 250
Scorpion Tower
- Attack Power 300 -> 400
- scrap metal required 10 -> 11
Eagle Tower
- Delete 'Breakdown Immunity' from 'Isolated' effect
Invention
Modify
- Breakdown-inducing Device : Increased tower failure frequency -> Random towers breakdown every 30 seconds. increases the damage of all towers by 4%. (Max 20%)
- Sturdy Safe : Increase penetration of all towers by half the current core ->Increases all towers’ PEN by half the number of towers.
New
- Waste Box: 4% chance of finding an invention from the enemy's wreckage.
- Weakness Analyzer: Twice the damage every tower does to enemies with less than 10% HP.
- Emergency hammer: When dismantling enemy wreckage, the Demolish count increases by 1 with a 10% chance.
Delete
- Tower washer: 50% increase in 'new' duration
Monsters
- Sector 2 Pirate Monster: The pattern of probability breaking the tower that destroyed him was deleted.
- Sector 2 Side Monsters: No longer recognized as monsters, only activate patterns once per wave.
Others
- 'Mint Condition': 50% ->25% increase in attack speed for 5 seconds after tower is repaired.
Changed files in this update