Back to direct development stuff this week! This update's pretty small but the model just came in and I figured there's no real huge reason to hold off. I'm also going to start looking into button remapping and controller support very soon. I'm not sure yet how long it'll take or if there'll be patches in between, but just a heads up!
- Added the Gravity Machine object and a corresponding in-game goal to unlock it.
The swatches to preview dog color changes via mutation now have a unique model rather than just being cubes.
The skeleton and inset walls have both had minor texture adjustments.