Today's update contains a Save System file rework, which vastly improves how we store and manage save files on Steam.
What does this update change?
- This update changes the way save games are stored – before it was using Chromium's local storage, now it uses system files. This prevents them from breaking due to weird localstorage limitations/bugs, and also gives “truly infinite” save games potential, limited only by your disk space
- It introduces “Restore points”, which are essentially backups of your game save roughly every month of game time, which you can then re-load/go back in time. Very useful in case of messing up, or trying different builds!
- A few new settings were added under Settings -> General. These allow you to control granularity of game saving as well as these restore points.
- Some additional load/save handling improvements were done, to prevent bugs, or some other issues i.e. When going back to game menu (when game also saves the game again), the game will now prevent any interaction until the game was properly saved.
- We're also testing a mini fix to resources flickering on the resources tab (more flickering improvements to come in next updates)
- It also fixes a bug where the notification row would not display at the bottom
- Some other performance and display bugs were fixed
You can now also access your save files in your folders, usually stored at:
Windows: %USERPROFILE%\AppData\Roaming\Simpocalypse\saves
Ubuntu Linux: ~/.config/Simpocalypse/saves OR /home/ubuntu64/.config/Simpocalypse/saves
This makes it easier for you to simply copy all saves from there in case you want to make backups. However NOTE: Do NOT delete the sp_game_saves file, as that will make any existing saves not appear in your game anymore. Currently you also can't simply copy other game saves into this folder if you want to add them (you have to go from in-game loading files) – but this is something we hope to also add soon :)
This update was just a necessary stepping stone to prevent some users getting issues with their save files, so we can now fully focus on our next upcoming massive update, which will focus primarily on improving game features, balance and other things to improve your experience and make the game more fun at later stages!
Make sure to follow our Roadmap to see more details about upcoming updates. We are currently fully working on Steam achievements, implementations of Linux builds and working on a set of balance improvements for the next update.
Changed files in this update