I've gotten a lot of good feedback from the previous update, so this time it's mostly been about addressing it. I've fixed some bugs and added a lot of quality of life fixes this time around.
Bugfixes/Changes:
- Unit detail window is now wide enough to accomodate secondary stats like cohesion and food.
- Operations tasks should work more frequently now.
- Settings now persist when game is booted up.
- Can now toggle between alphabetical and reverse chronological order when viewing save games.
- Destroying tiles now properly resets tile graphics of nearby tiles. Previously, destroying a tile next to a trench tile or comm. trench tile would result in an opening remaining behind.
- Terrain movement penalties no longer affect units in trenches and comm. trenches.
- Artillery officer units no longer use shells and gas shells as their supply types.
- "Container/RemoveUnit" button in Schedule Dialog has been fixed - was due to a faulty localization key.
- Assault raids no longer take prisoners and have had their casualties inflicted increased.
- Units are now color coded when selected.
- Camera movement via the keyboard has been made more responsive by moving UI navigation via keyboard use the numpad keys. Using WASD and arrow keys for camera movement seems like a more likely use case.
- Sprite display options now have a preview when selecting options on the settings screen.
Thanks for playing!
Changed files in this update