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Update notes via Steam Community

Hi all,

I've gotten a lot of good feedback from the previous update, so this time it's mostly been about addressing it. I've fixed some bugs and added a lot of quality of life fixes this time around.

Bugfixes/Changes:

  • Unit detail window is now wide enough to accomodate secondary stats like cohesion and food.

  • Operations tasks should work more frequently now.

  • Settings now persist when game is booted up.

  • Can now toggle between alphabetical and reverse chronological order when viewing save games.

  • Destroying tiles now properly resets tile graphics of nearby tiles. Previously, destroying a tile next to a trench tile or comm. trench tile would result in an opening remaining behind.

  • Terrain movement penalties no longer affect units in trenches and comm. trenches.

  • Artillery officer units no longer use shells and gas shells as their supply types.

  • "Container/RemoveUnit" button in Schedule Dialog has been fixed - was due to a faulty localization key.

  • Assault raids no longer take prisoners and have had their casualties inflicted increased.

  • Units are now color coded when selected.

  • Camera movement via the keyboard has been made more responsive by moving UI navigation via keyboard use the numpad keys. Using WASD and arrow keys for camera movement seems like a more likely use case.

  • Sprite display options now have a preview when selecting options on the settings screen.

Thanks for playing!

On The Western Front Content Depot 866401
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