[1.16] - April 6 2021
Added
- Energy Sword
- Bicycle or something
- Spike grenade
- Ramp
- Mods in the mod list now show the errors in their description
- UI sound when changing tools using keyboard shortcut
- Beta disclaimer text
Changed
- Major texture overhaul
- Major car overhaul (This will likely break all mods that use them as a base)
- Bus chairs in busses are less likely to snap off
- Things are less likely to set each other on fire
- Slight post processing change
- Increased machine blaster firing rate
- Vehicle impact sounds
- Lasers pass through flasks
- People can now hold broken glass
- Impact sounds are more consistent
- Fire is a little less bright and faster
- Bleedout from dismemberment is slower, but there is more visible amount of blood
- Updated to Unity 2020.3.1f1 LTS
- Fire particles can't be too big :D
- Hammer is wood
- Several significant optimisations, especially for inactive objects
- Android damage is more apparent
- Improved help text
- Changed Gorse damage colours
Fixed
- Strange shadow on Sea
- Explosion bug in a specific location on Hybrid
- World-UI lighting bug
- Jittering bus chairs
- Detail mode staying on when certain Workshop contraptions are spawned in
- Pin tool location bug when pinning humans
- The camera no longer reacts to input if the mouse is not over the window
- The camera no longer stops following a target when the window is out of focus
- The camera will no longer lose sight of a target it's following
- Flesh wound damage bugs
- Immobility field selective layer bugs
Removed
- Gentle drag tool
Changed files in this update