- General stability: Change walls, buildings fragmentation for player city to use a more memory efficient and better looking fragmentation. This will reduce memory and load times slightly for now, but will improve further as more assets are processed over the coming weeks. The game should also crash less often on lower end computers on the first level.
- General stability: Add checks across the project to try to reduce crashes of unknown origin reported by analytics
- Try to reduce how often enemies intersect each other
- Change to try to fix occupied villages being attacked. This bug would result in you saving the occupied village, only for it to immediately go under siege again
- Slightly increase the number of enemies in dungeons generally, but force them to occupy all spawn regions before spawning more than one in a single spawn region. This reduces the problem of large empty rooms followed by another room where you get mobbed
- Make dungeon boss rooms have fewer enemies at the same time.
- It now takes longer to reach higher player levels
- Make easier dungeons even shorter than before, and expose DungeonLengthDifficultyModifier_Easy , etc. to Difficulty_Default.json so it is easier to change in the future.
- Thanks to Galdred: Leadership now gives +2 instead of +1 to your army unit limit.
- Thanks to Galdred: Meditate will now invoke while walking, but be stopped by running, attacking, or taking damage. This is a small change functionally but makes the pacing of the game much more fun.
- Thanks to Orgasinator, Darth Trog, Amaltos: Make player immune to fall damage when starting a new map.
- Thanks to Charls Barkly. Tweak prices of rings, gems, amulets, weapons so you wouldn't be able to get very powerful items early in the game just by buying them, and merchants buy them for less gold.
- Thanks to Charls Barkly. Increase melee damage 20% to better reflect the risk the player takes going into melee.
- Thanks to xxRaIenXX: Revamp unit costs so your focus is on building blacksmiths for higher level units, not on markets, and less economy is spent on upkeep. This is a major change to how the economy works will will need a game restart to evaluate.
- Thanks to Orgasinator: Fix errors after when placing spawn points in build mode
- Thanks to Nogitsune: Skipping the tutorial now gives resources
- Thanks to Darth Trog: Fix location save bug caused by starting a quest associated with a location while in the throne room. This affects any quest you get from your throne room that starts in a city
- Thanks to Darth Trog: The battle to save the village after beating the first linear mission will no longer destroy the village if you kill the attackers instead of run.
Stability and economy update
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