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Hex of Steel update for 4 April 2021


Share · View all patches · Build 6488329 · Last edited by Wendy

Patchnotes via Steam Community
  • Added : Militia for US and GB.

  • Added : RADARs for all carriers. Works the same as the unit I just added, but it comes with any carrier.

  • Added : Yellow area in the RADAR’s detection range when you have your mouse over it, just like the one generals have.

  • Added : Petlyakov 8 heavy bomber and Tupolev TB3 heavy bomber for USSR.

  • Added : 3 new achievements. Battleship killer, carrier killer, Sauron’s eye (have 10 radars)

  • Change : Complete revamp of the AI’s way of managing its land units. The AI won’t be simply rushing victory points anymore, but will be looking to seek and destroy first. This should make things

  • Change : Graphics for the I-16, SU-152, and Panzer IV G, Panzer I C, PaK 38, Tiger I, panzerjager I, panther A and D.

  • Change : AI will now be able to buy, and place : launch sites, bunkers, and coastal batteries. I’m making sure it won’t place like 4 bunkers at the same place, or same for coastal artillery. I maxed it at 1 per harbour (for batteries).

  • Change : AI will also use radars now. Meaning if it detects stuff, it is going to go there and check with fighters.

  • Fix : Awful AWFUL bug. Date of the German invasion of the USSR in their campaign was 1st of June 1941…. FIRST OF JUNE OH MY GOD. HOW.

  • Fix : After a retreat, if the unit was going on a tile where a plane is, the two units indicator wouldn’t be shown.

  • Fix : Big big UI issue, the damage preview was inverted, I don’t know why or how this changed. It didn’t impact finally result, as it was properly calculated, just the defender damager were in the attacker’s place.

  • Fix : AA would provide supportive fire from landing crafts. I’d consider this as a bug, if you think it should be back, let me know.

  • Fix : You couldn’t spawn coastal batteries.

  • Fix : You could place radars from a landing craft.

  • Fix : Little issue with radar spotting icon still present during AI’s turn over human’s units (in some cases).

  • Fix : Removing generals from the map wasn’t possible due to a bug.

  • Fix : AI embarking for nothing.

Overall, this is a nice patch, and the AI should be more dangerous than before ! Your bombers will be spotted as soon as they enter the AI’s radar field of detection, and he will send fighter to intercept you.
And on land he will do everything he can to crush you, THEN take your victory points :))

macOS English Dépôt : Operation Citadel MacOS Depot 1240631
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Windows English Dépôt : Operation Citadel Windows Depot 1240632
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Linux English Operation Citadel Depot : Linux Depot 1240634
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