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Hello @everyone

This update continues the work on the editor and the community maps, we redesigned the main menu ui to make them more visible and accessible.

Community maps
- Redesigned the main menu UI to make community maps more visible and easier to play. We added predefined filters to make it easier to find them: Official Maps, Staff Picks, Top Rated, New, All community maps, and your maps.
- Added the community maps in the Single player tab.
- Added scoreboards to community maps in single player mode.
- Added a new rating system to allow the players rate a community map from 1-5 stars.
- Official and community maps are now easier to differentiate in the list of co-op games.
- The version of the map editor is also stored in the map, so the game will prevent players with older versions of the game to play maps created with higher versions.
- Added a new detail screen when you select a community map before you create a game, that will show information about the map, such as the difficulty, the game play modifiers, thumbnail, etc.
- The loading screen (the ship with the planet) will now stay active until the map is fully loaded.

Editor features:
- Added a new hover effect to highlight which asset is going to be selected.
- Added a new contextual menu to the assets when they are selected. In this menu you can press the buttons with your fingers.
- Added the possibility to “lock” an object in its position/rotation.
- Added a new “clone” feature to the contextual menu.
In this menu you can lock items, clone, delete or configure some settings.
- Added new gameplay parameters for you to tweak :P : player initial health, initial minerals, mineral collecting rate, time between waves, dropship frequency, and respawn time.
- The creator of the map can now define the difficulty of the map so other players can see it when they create a game.
- New inventory screen, with bigger pictures to easily select the assets, and with two tabs : the most common used assets and all the assets. This will allow us to easily add more assets in the future.
- Added a new screen to validate the map before making it public: the map must have a thumbnail, unique title, and must have at least one wave configured. If the map fails to pass the validation you won’t be able to save to cloud, you will need to either set the map to private or fix the issue before saving to the cloud.
- New brush to set the height of the terrain (flatten), very useful to create elevated plain terrains.
- Improved how polygons are calculated.
- The polygon counter bar now changes its color depending if you are under (blue), close to the limit (orange) or over limits (red).
- Added independent brush strength selectors for raise/lower, height and paint.
- Changed the title of "uniform scaling" to "Always scale objects proportionally"
- Disabled distance grab in the editor.
- Improved reduction of the scale of big assets.
- Improved grabbing large objects.
- Fixed not being able to walk on some objects.
- Fixed index controllers not scaling using grip.
- Fixed grabbing two objects would scale the first one if the other hand was close enough.

Editor assets:
- Added several new assets : 3 rock groups, reactors, a concrete cube, a ramp, a floor tile (1x1m), a column, the base of the tower, a 90degrees pyramid, a crate, and a container.
- The walls and gates in community maps are now walkable and can be used to land if the jet pack is used
- Improved the collider of the tree asset.
- The starting point of the map will now align always vertically


Other improvements :

- New: A new setting has been added to select if movement/turn controls should be swapped when left handed mode is active.
- New: Removed the multitool from restricted weapons in the map editor
- New: Reduced the maximum automatic resources in PvP maps from 10k to 7k.
- New: Added the possibility to play with same Oculus account in two headsets

Fixes:
- Fixed weapons would show up pink sometimes.
- Fixed shooting the plasma bow often won't collect floating minerals.
- Fixed the pin of private games in community pvp maps not working.

Cheers!




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