Balance Changes
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"Unsecured device" now has a chance to give better intel (actual class). Less useful information ("X is not <class>") is still possible, and a small chance to fail alltogheter has been added.
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"Intelligence Informer" will now also let you know the class type (special, offensive, field ops, investigative) of your target in addition to the faction.
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Major rebalance in how the class-changing consumables are processed. It is now guaranteed for one of the operatives who equipped such type of consumables to work. Pricing has been adjusted accordingly to this change.
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Paper is no longer available for purchase... or is it?
Client Changes -
The 'suicide' (disconnection) message now also reports the class of the disconnected player.
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Added a kick button in the lobby. Keep in mind you still can vote 1 person at a time - this is just to make it easier to avoid typing the command manually.
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"Agent Leader" will now see the skill that was assigned on spawn during the Preparation Night logs.
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Miscellaneous minor improvements and bugfixes
Servers Side Changes -
Experimental network improvements - please let me know if you still experience delayed emails arriving alltogether
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Fixed a bug where a dead Rival Hacker would still see the Blackmailed Informer events
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Fixed a bug where a CCTV would see a redirected player visit himself
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Fixed a bug where intel could spawn on the target node
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Fixed an issue where an enforcer escorting someone could be converted and arrested as mole on the same turn. The conversion now takes precedence, as usual.
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Fixed an issue where dead people would incorrectly see updated roles of other players under certain circumstances(e.g. a dead FA seeing someone turned into a mole by the living AL)
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Miscellaneous minor improvements and bugfixes
Changed files in this update