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Desecrators update for 4 April 2021

Desecrators 0.2.0 - Campaign update

Share · View all patches · Build 6487683 · Last edited 4 April 2021 – 08:46:03 UTC by Wendy

Patchnotes via Steam Community

Desecrators now feature a basic campaign of 4 levels. Enemy spawns has been changed so you start with only encountering the easier enemy types. Once you beat the 4 levels you will loop back to the first level with all your pickups and weapons. You will need them because the difficulty increases with each loop. Tell us how many loops you can make!

Changelog:

  • 4 levels with distinct generation styles
  • Difficulty adjustments
  • Enemy waves are much less likely to spawn near players
  • Various lighting improvements
  • Sound propagation is now affected by the level layout and obstructions such as closed doors
  • Reduced level loading times
  • Enemies will no longer move before level intro sequence is completed
  • Added maxed out HUD messages for all pickups
  • Added various UI and HUD sounds.
  • Improved turret AI handling for targets out of sight
  • Fixed incorrect Exopod pickup name
  • Fixed HUD sounds sometimes being cut off by gameplay sounds
  • Beehive fragments more reliably targets multiple enemies
  • Removed "use" key from controls list

Stay safe out there, and remember to help yourself to a little gold.

Desecrators Content Depot 1311571
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