Changelog:
- 4 levels with distinct generation styles
- Difficulty adjustments
- Enemy waves are much less likely to spawn near players
- Various lighting improvements
- Sound propagation is now affected by the level layout and obstructions such as closed doors
- Reduced level loading times
- Enemies will no longer move before level intro sequence is completed
- Added maxed out HUD messages for all pickups
- Added various UI and HUD sounds.
- Improved turret AI handling for targets out of sight
- Fixed incorrect Exopod pickup name
- Fixed HUD sounds sometimes being cut off by gameplay sounds
- Beehive fragments more reliably targets multiple enemies
- Removed "use" key from controls list
Stay safe out there, and remember to help yourself to a little gold.
Changed files in this update