Campaign Fixes
- The AoE Upgrade now applies the gold cost increase to all towers, even though it only increases the AoE of AoE Towers.
- This fixes an exploit where you could upgrade a Single-Target Tower to an AoE Tower, and then sell it for net profit. Or vice versa, where you could lose gold.
- To counterbalance this change, the AoE Upgrade has been increased from 10% / 20% / 30% to 15% / 30% / 45%
- This fixes an exploit where you could upgrade a Single-Target Tower to an AoE Tower, and then sell it for net profit. Or vice versa, where you could lose gold.
- Fixed upgrading from Arrow/Cannon to Elemental Towers not being affected by the gold cost increase of Range/AoE Upgrades
- Fixed the Fire Spawners in M25 - Wave 8 having an extra 0 in its HP
- Fixed Geyser Spec 1 reducing range
- Fixed the giant bright flare of doom in Mission 23
- Fixed a bug where you could get a "free element pick" on certain missions, which could stack up over time
- Fixed a bug where, if you had the Income Upgrade, and you loaded from checkpoint, you'd lose the extra gold from the most recent wave.
- Toned down the last 5 waves of Mission 6, particularly the third path.
Other Fixes
- Fixed a rare freeze error that could occur when selling a tower
- Fixed Super Galaxy Hat for towers missing its icon
- Fixed not being able to see anything in Tropical Variant
- Fixed a bug where, after you die, you can't select someone else's towers
- Fixed a bug in Ranked where you could match with someone outside of the 150 MMR search range
- Fixed Tundra minimap offset
- Fixed various tooltip errors
- Reduced the size of hats on the Sorceress builder
- Fixed and overhauled the VFX for the Jetpack cosmetic
- Updated the VFX for the Elemental Master trail
Changed files in this update