- Characters requesting Dungeon Expedition Tasks will now also request bringing some party members along. They will try to cover various party roles if possible when forming this AI-created party. Reckless characters may decide to go off on their own. Characters acting as Free Agents may bring along idle characters and other Free Agents. The Rival and NPC AI will also use this new Dungeon Party logic.
- Demonic-theme Dungeons now include Temptation as a Challenge Tag.
- Air/Earth/Fire/Water/Frost-Touched Characters now receive a preparation time bonus for relevant Dungeon themes.
- The Rival Wizard AI is now capable of prioritizing the resumption of the upgrade progress on Outposts that have seen progress halted. This should make them considerably better at expanding, as the inability to properly prioritize this was causing the AI to often end up with 'dead-end' provinces.
- The scaling Mercenary Costs for wealthy factions are now capped at (x200% + 500 gold).
- Fixed a bug where the AI would re-task followers before they finished their current task in order to maintain exploration efforts at all costs. Due to other constraints this could lead to per-turn reshuffling of several followers.
- Fixed a bug where the AI could not figure out what to do with Salt Deposits.
- Fixed a bug where pending 'On-End-Turn' Mastery Progress would not be saved (and thus loaded).
- Fixed a bug where Mercenary Units would increase in cost on re-selection in the Hire Dialog.
Wizards and Warlords update for 3 April 2021
Patch 1.0.1.51
Wendy
Patchnotes via Steam Community
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