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Gladiator Manager update for 3 April 2021

Major Update - Condition!

Share · View all patches · Build 6486498 · Last edited 3 April 2021 – 20:09:06 UTC by Wendy

Patchnotes via Steam Community

Work on Condition has now been finished - pairing it as a persistent energy state alongside persistent mood, making player and AI selection a little more interesting. I hope you like it!


  • Condition attribute added to all fighters. Should work with existing saves. All fighters in game will start at 70/100 condition.
  • Condition can be seen in barracks or in the selection table. Enemy condition is also visible on selection (unlike mood - on the basis that your scouts can assess condition of the enemy by checking them out and looking at recent fights, but they cannot know their mood).
  • Condition varies randomly from week to week but if the fighter is healthy and in training then it will tend towards 100/100.
  • The amount of Condition gained each week is heavily dependant on a fighter's Recovery attribute - giving that thus far underused attribute more meaning in the game.
  • Condition reduces after a fight to reflect cumulative exhaustion and wear and tear. The longer the fight the more condition will be lost, up to a maximum loss of 30 condition per fight. The amount lost is heavily dependent on Stamina.
  • Low Condition will result in faster energy loss during a fight. The further below 100 the more chance of faster loss.
  • High Condition (>80) may give buffs to attack and defence.
  • Low Condition ( <70) may give nerfs to attack and defence.
  • AI will take condition into account when selecting the team. Fighters below 90 condition are increasingly less likely to be selected by the AI, with those below 50 usually left on the bench to recover. However, just like the player, if the AI is short on fighters they may be forced into using tired fighters anyway.

Other Fixes and Tweaks in this Version

  • Added colour coding to the recruit table to make it easier to see good attributes at a glance
  • Fixed an issue with the new news presentation spacing out between screen switches.
  • Fixed a database corruption bug causing secondary crashes on re-load after a break or crash in simulations caused a restart.
  • Text speed now saves properly between fights
  • Fixed a bug occasionally making expired fighters hang around for ages taking up recruitment space. These should now properly disappear in the next 4-week cycle.
  • Added a normal battle log when fighters are defending well because of good mood, or badly because of bad mood.
Windows Gladiator Manager Content Depot 1251971
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