Added a new game mode, 18 difficulty modifiers, and a new mini-boss
CHANGELOG:
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[Generation] Added a new mini-boss - Warlock
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[Gameplay] Added a new game mode - Obsidian Tower, which opens after reaching the Borderlands. In this mode, you can customize the dungeon for yourself, and the current location changes every several floors
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[Gameplay] Added 18 difficulty modifiers for the Obsidian Tower. The first 5 are available initially, the rest can be obtained by killing monster heroes
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[Balance] The number of generated traps in the Adamantite Garden and Burial Mound locations has been reduced
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[Balance] Increased the number of items dropped from "green" and "purple" monsters
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[Balance] The probability of getting into the Camp when moving between floors now additionally depends on how long the player has not been in it
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[Balance] Slightly slowed down Imp projectiles
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[Balance] Boss gates can now be generated in the Catacombs, but only after the 5th floor
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[Balance] Pumpkinhead arena chest is now based on current depth
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[Balance] Jack-Hunter's projectiles now chase the target, and the boss itself has become more aggressive and always shoots three arrows
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[Balance] Artifact "Monocle" now completely disables the effect of the equipped headgear on the field of view (previously - only by 40%)
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[Balance] The Shop is now available on any of the basic screens (in the Fortress, on the character selection screen, and on the World Map). In addition, the number of gems available for purchase in the Ultimate version has been increased (from 80 to 100) and increased packs of gold and gems have been added
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[Settings] Added gamepad vibration
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[Settings] The position of the touch arrows and stick (when "Floating stick" is off) can now be configured
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[Misc] Inventory is now partially transparent if the game is not paused (in multiplayer or with the appropriate modifier)
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[Misc] Added display of equipped sword on the character
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[Misc] Added visual effects when leveling up and getting a new recipe
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[Misc] Added icons to the fortress screen indicating the ability to upgrade each building
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[Misc] Monster icons in Bestiary have become slightly larger
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[Misc] Added experience bar to character stats screen
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[Misc] Added a button to the map screen to hide the location interface
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[Misc] Tutorials for new players will start until the player completes it or manually exits through the menu
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[Fixed] The amount of collected gold, gems and skill points gained could be incorrectly displayed on the death screen
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[Fixed] When opening the map for the first time in the free version of the game, there was an error
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[Fixed] Global illumination color in different locations was not updated
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[Fixed] Removed visual effects of taking damage while dashing
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[Fixed] The effects of the "Bone Beads" might not affect the companions that appeared after the item was equipped
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[Fixed] Demons in Bestiary displayed "demonic" modifier, although creatures of this class cannot get it
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[Fixed] Killing creatures summoned by the Necromancer counted towards the undead killing quest
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[Fixed] Projectiles that hit the poison cloud and completely lost speed are now destroyed
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[Fixed] On Android, there might be problems with connecting Google Play services
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[Fixed] Many small improvements, fixes and optimizations
Changed files in this update