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Empire of Ember update for 3 April 2021

Community feedback patch 4/2/2021

Share · View all patches · Build 6485498 · Last edited by Wendy

Patchnotes via Steam Community
  • Improved materials of walls, wizard tower, library
  • Fix townspersons you need to rescue from dungeons being partially under the ground
  • Fix knocking down opponents by using a power attack against shields.
  • Reduce units standing around during village combat. This was because destroyed objects still blocked the navmesh.
  • Fixed level 2 markets selling amulets for free
  • Don't prompt to bring units with you on linear missions if you don't actually have anyone in your army
  • Increase rarity of high-end loot. Each higher-level item is 4X less likely to show up than the prior level item. For example, rare gems are 4X less common than uncommon gems, which are 4X less common than common gems
  • Fix crash caused by exiting to the main menu in the middle of a dialogue, then starting or loading another game
  • Crash reporting, Reduce number of reported crashes with AICharacter setup, IsGrounded2 checks
  • Properly fix mouse and gamepad look up down inverse. Removed look up/down option from General preferences. Instead, in control options click the circular icon next to the control.
  • Allies will now follow the player into boss rooms
  • Make telekinesis look better close to the player
  • Simplify first level to reduce incidence of freezing during loading
  • Thanks to Thypoon: Increase starting health by 30%
  • Thanks to Zatio: Block player from progressing if they don't pick up the mace in the tutorial
  • Thanks to Mr. Tickles McCuddles: Use the mouse to click the radial menu. Also Fix the radial menu when using the gamepad
  • Thanks to ZipRar: Fix being stuck on loading screen caused by entering the mode to 'look around town' twice in a row
  • Thanks to DitoLoco: For 20 spellbooks you can recover your health at the start of siege battles. Also moved cost of siege battle options to Difficulty_Default.json to make the costs easier to change in the future.
  • Thanks to DitoLoco: You now get loyalty from rescuing occupied villages or villages under siege
  • Thanks to DitoLoco, ralordraymondo: Undead now last for 5 minutes and more powerful undead 7 minutes. This makes it viable to run a necromancer build through an entire level, while still forcing the player to keep moving
  • Thanks to ratrogue: Don't allow walking through braziers in the tutorial
  • Thanks to ratrogue: prefragment skeletons so they look better when you break them
  • Thanks to ratrogue: Make first tutorial door handles be circles instead of ovals
  • Thanks to ratrogue: Fix spelling of siege
  • Thanks to Miku: Fix build mode music playing even with music turned off in the settings
  • Thanks to LVVrunner: Fix telekinesis picking up the player if the player is standing on top of the object being affected
  • Thanks to LVVrunner: Fix dead bodies picked up turning invisible
  • Thanks to Galdred: Spellbooks as a dungeon reward doubled to 20/30, and also increase over time
  • Thanks to Galdred: Chain lighting does damage and consumes mana 33% faster
  • Thanks to Galdred and others: The number of enemies from very easy to very hard dungeons now scales from .25 to 1, rather than .5 to 1. This means the easiest dungeons will have half as many enemies as before
  • Thanks to Galdred Fix minotaur
  • Thanks to DitoLoco: Summons don't count as causalities
Empire of Ember Content Depot 980641
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