Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
  1. Improved materials of walls, wizard tower, library
  2. Fix townspersons you need to rescue from dungeons being partially under the ground
  3. Fix knocking down opponents by using a power attack against shields.
  4. Reduce units standing around during village combat. This was because destroyed objects still blocked the navmesh.
  5. Fixed level 2 markets selling amulets for free
  6. Don't prompt to bring units with you on linear missions if you don't actually have anyone in your army
  7. Increase rarity of high-end loot. Each higher-level item is 4X less likely to show up than the prior level item. For example, rare gems are 4X less common than uncommon gems, which are 4X less common than common gems
  8. Fix crash caused by exiting to the main menu in the middle of a dialogue, then starting or loading another game
  9. Crash reporting, Reduce number of reported crashes with AICharacter setup, IsGrounded2 checks
  10. Properly fix mouse and gamepad look up down inverse. Removed look up/down option from General preferences. Instead, in control options click the circular icon next to the control.
  11. Allies will now follow the player into boss rooms
  12. Make telekinesis look better close to the player
  13. Simplify first level to reduce incidence of freezing during loading
  14. Thanks to Thypoon: Increase starting health by 30%
  15. Thanks to Zatio: Block player from progressing if they don't pick up the mace in the tutorial
  16. Thanks to Mr. Tickles McCuddles: Use the mouse to click the radial menu. Also Fix the radial menu when using the gamepad
  17. Thanks to ZipRar: Fix being stuck on loading screen caused by entering the mode to 'look around town' twice in a row
  18. Thanks to DitoLoco: For 20 spellbooks you can recover your health at the start of siege battles. Also moved cost of siege battle options to Difficulty_Default.json to make the costs easier to change in the future.
  19. Thanks to DitoLoco: You now get loyalty from rescuing occupied villages or villages under siege
  20. Thanks to DitoLoco, ralordraymondo: Undead now last for 5 minutes and more powerful undead 7 minutes. This makes it viable to run a necromancer build through an entire level, while still forcing the player to keep moving
  21. Thanks to ratrogue: Don't allow walking through braziers in the tutorial
  22. Thanks to ratrogue: prefragment skeletons so they look better when you break them
  23. Thanks to ratrogue: Make first tutorial door handles be circles instead of ovals
  24. Thanks to ratrogue: Fix spelling of siege
  25. Thanks to Miku: Fix build mode music playing even with music turned off in the settings
  26. Thanks to LVVrunner: Fix telekinesis picking up the player if the player is standing on top of the object being affected
  27. Thanks to LVVrunner: Fix dead bodies picked up turning invisible
  28. Thanks to Galdred: Spellbooks as a dungeon reward doubled to 20/30, and also increase over time
  29. Thanks to Galdred: Chain lighting does damage and consumes mana 33% faster
  30. Thanks to Galdred and others: The number of enemies from very easy to very hard dungeons now scales from .25 to 1, rather than .5 to 1. This means the easiest dungeons will have half as many enemies as before
  31. Thanks to Galdred Fix minotaur
  32. Thanks to DitoLoco: Summons don't count as causalities

Windows Empire of Ember Content Depot 980641
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link