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Caves of Qud update for 3 April 2021

Feature Friday - April 2, 2021

Share · View all patches · Build 6485316 · Last edited by Wendy

Patchnotes via Steam Community

201.85/202.45

  • Added a new tile for mechanical wings.

  • Aquatic creatures now dream in blub-ridden language.

  • Dirt paths, salt paths, and dirt roads are now more varied in their appearance.

  • Added a subtle visual effect when you walk on dirt paths, salt paths, and dirt roads, meant to suggest leaving tracks.

  • Reverted a change from last week that made the Light Manipulation recharge rate affected by Willpower. It no longer is.

  • Added a death message for being pricked to death by fracti.

  • Schrodinger pages now warn before use if they are in a container owned by somebody else.

  • Data disks for the co-processor mod no longer falsely indicate that the modded item will provide 0 units of compute power.

  • Item mods described using "with" now aggregate together, so for example you might have a "ganglionic teleprojector with electromagnetic shielding, filters, and suspensors" rather than a "ganglionic teleprojector with electromagnetic shielding with filters with suspensors".

  • Visible mines are now highlighted in the alt overlay in red or green according to whether they belong to a creature hostile to the player.

  • Visible bombs are now highlighted in the alt overlay in red.

  • Baboons becoming terrified of blood-stained neck-rings no longer leaves messages in the message log.

  • Strip flies are now better at avoiding trying to steal equipment that they will not be able to remove from your body.

  • Fixed that bug that caused Long Blade powers like Swipe and Lunge to not work if you learned them without learning the base skill first.

  • Fixed a bug that caused the effect of the Mark of Death to persist even if the mark was removed from your body.

  • Fixed a bug that caused attribute shifts from certain sources such as skulk injectors to not work properly.

  • Fixed a bug that caused key bindings to display improperly.

  • Fixed a bug that caused transparent liquid containers to retain the appearance of the liquid they previously contained.

  • Fixed a pair of bugs that caused salt dunes to turn into white squares when you revisited their zones after having left for a while.

  • Fixed a bug that caused NPC mines to be considered hostile to the player less often than they should have been.

  • Fixed a bug that made Hook and Drag not work.

  • Fixed a bug allowing legendary crafters to choose a newline character as a craftmark, leading to odd name displays.

  • Fixed a bug that made display name modifiers like slimy or [flying] commute to your sultan murals.

  • [modding] Conversations support some new attributes.

    • SetStringState="name,value" sets the global string state labeled 'name' to 'value' (if 'value' is empty, it unsets the state)
    • SetIntState="name,value" sets the global integer state labeled 'name' to 'value' (if 'value' is empty, it unsets the state)
    • AddIntState="name,value" adds 'value' to the global integer state labeled 'name'
    • SetBooleanState="name,value" sets the global boolean state labeled 'name' to 'value', which should be true or false (if 'value' is empty, it unsets the state)
    • ToggleBooleanState="name" toggles the global boolean state labeled 'name'
    • IfTestState="test" makes the conversation element conditional on a test of game state (see https://cavesofqud.fandom.com/wiki/Modding:Conversation for details)
  • [debug] Enabling "Show debug information on object and system internals" now lets you interact with flooring objects that you otherwise couldn't interact with.

Windows Caves of Qud - Windows Depot 333641
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macOS Caves of Qud - OSX Depot 333642
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Linux Caves of Qud - Linux Depot 333643
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