- Added a new tile for mechanical wings.
- Aquatic creatures now dream in blub-ridden language.
- Dirt paths, salt paths, and dirt roads are now more varied in their appearance.
- Added a subtle visual effect when you walk on dirt paths, salt paths, and dirt roads, meant to suggest leaving tracks.
- Reverted a change from last week that made the Light Manipulation recharge rate affected by Willpower. It no longer is.
- Added a death message for being pricked to death by fracti.
- Schrodinger pages now warn before use if they are in a container owned by somebody else.
- Data disks for the co-processor mod no longer falsely indicate that the modded item will provide 0 units of compute power.
- Item mods described using "with" now aggregate together, so for example you might have a "ganglionic teleprojector with electromagnetic shielding, filters, and suspensors" rather than a "ganglionic teleprojector with electromagnetic shielding with filters with suspensors".
- Visible mines are now highlighted in the alt overlay in red or green according to whether they belong to a creature hostile to the player.
- Visible bombs are now highlighted in the alt overlay in red.
- Baboons becoming terrified of blood-stained neck-rings no longer leaves messages in the message log.
- Strip flies are now better at avoiding trying to steal equipment that they will not be able to remove from your body.
- Fixed that bug that caused Long Blade powers like Swipe and Lunge to not work if you learned them without learning the base skill first.
- Fixed a bug that caused the effect of the Mark of Death to persist even if the mark was removed from your body.
- Fixed a bug that caused attribute shifts from certain sources such as skulk injectors to not work properly.
- Fixed a bug that caused key bindings to display improperly.
- Fixed a bug that caused transparent liquid containers to retain the appearance of the liquid they previously contained.
- Fixed a pair of bugs that caused salt dunes to turn into white squares when you revisited their zones after having left for a while.
- Fixed a bug that caused NPC mines to be considered hostile to the player less often than they should have been.
- Fixed a bug that made Hook and Drag not work.
- Fixed a bug allowing legendary crafters to choose a newline character as a craftmark, leading to odd name displays.
- Fixed a bug that made display name modifiers like slimy or [flying] commute to your sultan murals.
- [modding] Conversations support some new attributes.
- SetStringState="name,value" sets the global string state labeled 'name' to 'value' (if 'value' is empty, it unsets the state)
- SetIntState="name,value" sets the global integer state labeled 'name' to 'value' (if 'value' is empty, it unsets the state)
- AddIntState="name,value" adds 'value' to the global integer state labeled 'name'
- SetBooleanState="name,value" sets the global boolean state labeled 'name' to 'value', which should be true or false (if 'value' is empty, it unsets the state)
- ToggleBooleanState="name" toggles the global boolean state labeled 'name'
- IfTestState="test" makes the conversation element conditional on a test of game state (see https://cavesofqud.fandom.com/wiki/Modding:Conversation for details)
- SetStringState="name,value" sets the global string state labeled 'name' to 'value' (if 'value' is empty, it unsets the state)
- [debug] Enabling "Show debug information on object and system internals" now lets you interact with flooring objects that you otherwise couldn't interact with.
Feature Friday - April 2, 2021
Update notes via Steam Community
201.85/202.45
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