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Update notes via Steam Community
  • Fixed bug in Fast Friends level where it is possible to get the kids stuck on the edge of the viewport and break the level logic.

  • Fixed bug in Rebel Hell level where the level would not correctly fail if the player lost all their zombies during the fire bomber encounter and could no longer progress.

  • Fixed bug in Rebel Hell level where it would incorrectly fail the player if they only had exactly three zombies left and tried to topple the statue in the final encounter.

  • Fixed bug in Trick Or Treat level where it was possible to break the level logic if the player grabbed the battery early in the morality encounter.

  • Fixed bug in the Trick Or Treat level where it was possible to break the morality encounter fence before the encounter was triggered breaking the level logic.

  • Fixed bug in Big Trouble In Little Chinatown level where you could break a radio as it was falling causing the battery to spawn in a location that the player could not reach.

  • Fixed bug in Downtown level where it was possible for the player to not fail the tower chain reaction section when they should have.

  • Fixed bug where the Rise Up level would not be recorded as furthest progress causing the game to load to the previous level when selecting continue from the main menu.

  • Fixed bug with human heavy AI logic where the attack window could be interrupted and the heavy would attack player units prematurely.

  • Miscellaneous audio fixes.

  • Miscellaneous performance fixes.

  • Miscellaneous minor bug fixes.

  • Updated credits

Windows 64-bit Ray's The Dead WIN Depot 251651
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macOS 64-bit Ray's The Dead OSX Depot 251652
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Linux 64-bit Ray's The Dead LINUX Depot 251653
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Windows 64-bit Ray's The Dead WIN Preview Depot 251654
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macOS 64-bit Ray's The Dead OSX Preview Depot 251655
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Linux 64-bit Ray's The Dead LINUX Preview Depot 251656
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