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War on the Sea update for 8 April 2021

Version 1.08d2 now LIVE

Share · View all patches · Build 6484588 · Last edited 8 April 2021 – 00:46:06 UTC by Wendy

Patchnotes via Steam Community

Version 1.08d2

8 Apr 2021

AI Dive bombers continue straight post bombing, accelerate to max speed and climb to higher altitude
AI ships attempt to disengage when reaching Damage Status "Moderate", rather than based on loss of speed
Ensured all retreating ships correctly get their AI flagged as such

Player submarine groups using IGNORE no longer re-engage ignored enemy Sea groups
AI Task Forces get assigned HOME mission if < 50% of ships remain (based on mission data, not ships in combat)
AI Task Forces get assigned HOME mission calculated on # compartments destroyed / # hull compartments (capital ships (15%), any single ship (20%), average of group (10%))

Version 1.08d

1 Apr 2021

Submarines preparing to dive no longer fire AAA

Submarines moved into ambush positions ONLY if undetected on the strategic map at the time encounter is generated
Player submarine only Sea groups can IGNORE enemy ship contacts
Dive Bombers placed into combat above dive bomb altitude
Dive bombers continue straight post bombing, accelerate to max speed and climb to higher altitude
New variable "endurance":[0.67,0.82,1] (example) added to all language/unit/air/unitname.txt files to specify aircraft endurance based on individual payloads, (default to 0.67 if no data is available for a payload, last value should always be 1 for no load)
language/dictionary/campaignmessage.txt added new message: "AirOpsStart=Air Operations now available" to be displayed when air ops become available on any given day (continuing an existing save game may erroneously display this the very first time only)_

config.txt added new variables;

  • campaignPauseAtAirOpsStartHour:true to pause campaign at first hour of Air Ops available
  • campaignPauseCarrierAirReady:true to pause campaign when a player carrier Air Ops cooldown is over
  • campaignPauseAirfieldReady:false to pause campaign when a player airfield cooldown is over

Campaign setup.txt files added new variables;

  • airGroupCruiseSpeed:0.75 - defines cruise speed of Air groups (% max speed)
  • taskForceCruiseSpeed:0.75 - defines cruise speed of Sea groups (% max speed)
  • taskForceHomeSpeed:0.9 - defines speed of AI Sea groups assigned the return to HOME mission (% max speed)
Windows War on the Sea Content Depot 1280781
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macOS War on the Sea Depot Depot 1280782
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