Devlog 89 covers the new addition of the orbiting control mechanics. You can now control the direction that the ship will orbit the target. You can also control the angle that the ship will point when orbiting. This will allow you to position your ship during orbit to maximize turret coverage. The speed and distance of the orbit can also be controlled, and all of the adjustments can be found on the Autopilot Panel.
When the ship reaches orbit distance, if you begin to shift right or left, base on the ship angle you select. This will allow you to shift between strafing or broadside orbits.
I have also replaced all of the faces for the avatars, and all of the accessories as well. I have also created a new branch of the avatar faces for raiders.
I fixed a number of bugs in 115. These include the sliding ship out of warp bug, and the salvage bug. The holding of the action key while warping, and a number of other small fixes. Fixed a bug dealing with the ship editor and the rotation of a part being reset improperly.
I made a number of changes and adjustments to the sandbox. The scaling issue should finally be resolved. I have made some tweaks in the market generation code to better spread the station markets a bit better. They will also generate a larger number of items by default.
Build 0.0115
- Fixed center placement of salvage object mesh to prevent bad module lock.
- Fixed action key bug causing multiple commands when key held down.
- Fixed bug causing black screen when clearing warpgate target you are jumping thru.
- Fixed bug causing black screen when clearing all targets while warping.
- Fixed sandbox panel scaling with custom resolution settings.
- Fixed death panel reload save game, map toggle bug.
- Fixed default newship file to include base level var.
- Fixed sandbox panel alignment scaling with widescreen monitors.
- Fixed ship editor rotation of x axis when dragging 3d move widget.
- Fixed officer spawn table max count bug.
- Fixed drifting ship bug after warp caused by bad pathfinding reset.
- Replaced all ugly NPC faces with less ugly ones.
- Replaced old loading icon with Astrox Imperium logo and progress bar.
- Replaced all ugly accessories with less ugly new ones.
- Adjusted tactical turret range lines to fade when closer than 600 meters from the ship.
- Adjusted tactical mobility radius to grab live data from module instead of base values.
- Adjusted black UI color option to match default UI color.
- Adjusted tactical sensors refresh to reduce flicker of mobility lines.
- Adjusted sandbox sector value to have more of an effect on station market levels.
- Adjusted sandbox market generation for stations.
- Adjusted sandbox uiscale factor to use title screen function and settings.
- Adjusted modtools station editor to prep for folder selection.
- Adjusted the raider spawn code to allow for dynamic raider table mods.
- Adjusted market sell price calculation for special items. Credit bonus and notification.
- Added new raider damage buff based on raider spawn level.
- Added option UI colors from game config to sandbox and modtools scenes.
- Added fading to the screenshot wallpaper slideshow on title , modtools, and sandbox panels.
- Added orbit angle to orbit system and Autopilot UI panel.
- Added orbit speed to orbit system and Autopilot UI panel.
- Added orbit vertical leveling of the Y axis with orbit target.
- Added ability to change the pilots face and accessory by clicking pilot face in pilot panel.
- Added ability to create custom ship classes and operation skills for them.
- Added loading panel to all scene transitions from the title screen.
- Added loading panel to new campaign and new sandbox transitions to main scene.
- Added modtools feature that allows you to edit savegame station data for each pilot.
- Added 6 new raider faces for the dialog panel interactions.
Changed files in this update