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Update notes via Steam Community

A0.91 Changes

  • Orb Modules can now be unlocked, allowing them to drop from chests.
    • Orb Modules can be installed in Shadwell Orbs, giving them defensive abilities.
  • All doors can now be destroyed by creatures.
  • Weather has been implemented.
  • (Coop) Addition of HUD character portraits, with health bars.
  • Portal system in Shadwell has been re-worked. Player travel status is now visible, and players can now vote for the next map.
  • Loot caches will now be restocked every day.
  • Addition of 'Connecting to Game' prompt when attempting to connect to a game.
  • HUD Perk notifications have been changed to a minimal set up.
  • By request of tester Terrahawk - Damage number can now be toggled on/off in options menu.
  • Level 1 Perks can now be seen at level 0 (from the game start).
  • Account level and progression can now be seen from the main menu.
  • Players now have a HUD marker to direct them towards the beacon.
  • Improvement to all Necronomicon images.

Bug Fixes:

  • Black screen when first loading DoP has been replaced with a loading screen.
  • Can no longer access inventory or perk window when in loading screen.
  • Creatures were not spawning from curse altars in specific maps. (fixed)
  • 'Use on pickup' items could not be picked up with a full backpack. (fixed)
  • Assigning a key already in use will notify the player 'key already in use'.
  • Key drops were limited to 1 per container. (fixed)
  • Location verification for all Loot cache, teleportation orb, curse altar, rupture crystals in all levels.
  • All levels have had ‘floating objects’ fixed.
  • Zombies spawned by Zombie Slavers will now chase the player.

Known Bugs:

  • Zombies will sometimes continue to attack destroyed doors.
  • Hounds are causing an FPS drop/stutter.
  • HUD marker for location of downed teammate is not properly positioned.
  • Loading screen Fobber is appearing as a grey image.
Windows 64-bit Days Of Purgatory Content Depot 684841
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