A0.91 Changes
- Orb Modules can now be unlocked, allowing them to drop from chests.
- Orb Modules can be installed in Shadwell Orbs, giving them defensive abilities.
- All doors can now be destroyed by creatures.
- Weather has been implemented.
- (Coop) Addition of HUD character portraits, with health bars.
- Portal system in Shadwell has been re-worked. Player travel status is now visible, and players can now vote for the next map.
- Loot caches will now be restocked every day.
- Addition of 'Connecting to Game' prompt when attempting to connect to a game.
- HUD Perk notifications have been changed to a minimal set up.
- By request of tester Terrahawk - Damage number can now be toggled on/off in options menu.
- Level 1 Perks can now be seen at level 0 (from the game start).
- Account level and progression can now be seen from the main menu.
- Players now have a HUD marker to direct them towards the beacon.
- Improvement to all Necronomicon images.
Bug Fixes:
- Black screen when first loading DoP has been replaced with a loading screen.
- Can no longer access inventory or perk window when in loading screen.
- Creatures were not spawning from curse altars in specific maps. (fixed)
- 'Use on pickup' items could not be picked up with a full backpack. (fixed)
- Assigning a key already in use will notify the player 'key already in use'.
- Key drops were limited to 1 per container. (fixed)
- Location verification for all Loot cache, teleportation orb, curse altar, rupture crystals in all levels.
- All levels have had ‘floating objects’ fixed.
- Zombies spawned by Zombie Slavers will now chase the player.
Known Bugs:
- Zombies will sometimes continue to attack destroyed doors.
- Hounds are causing an FPS drop/stutter.
- HUD marker for location of downed teammate is not properly positioned.
- Loading screen Fobber is appearing as a grey image.
Changed files in this update