Hello there airport CEO!
We hope that you've had a relaxing weekend, perhaps celebrating some spring related feast! We've celebrated by preparing the next quality of life update of Airport CEO, 1.0-15. This update mainly focuses on mitigation of various minor annoyances and also balancing of a few different systems including, for example, passenger shopping demand in departure areas, staff applicant spawn rates, animal spawn rates and some R&D project balancing. We're also addressing some issues with inconsistencies in the numbers reported through the daily economy report, as well as a heap of other minor issues and fringe bugs.
In this update we're also introducing two new variables for modded airlines which can be used to alter the spawn rate of certain liveries and aircraft. You can read more about what these changes mean in this forum topic.
Below is the full list of changes for this update...
Release notes - 1.0-15
Improvement
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[ACEO-42796] - Vehicle depot can now be built underground
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[ACEO-42884] - Increased spawn rate of available applicants
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[ACEO-42998] - Staff happiness now exposed in staff tab of management panel
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[ACEO-43222] - Special livery tag added for mods to support rare liveries not spawning as often as standard
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[ACEO-43223] - Fleet count added for modded airlines to support specifying the number of aircraft types for a given airline
Bug
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[ACEO-42232] - Chinese font asset not always correctly generated
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[ACEO-42299] - Refreshed staff not prioritized when dispatching new job tasks
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[ACEO-42614] - If a project has more admins assigned than actually arrived at the airport (and working) the project will not progress at all
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[ACEO-42621] - Objects can in very specific instance become immovable after move panel has initially been displayed
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[ACEO-42668] - Animals can in rare instances spawn on top of fence
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[ACEO-42672] - Incorrect step calculation can in rare instances cause GA bird strike emergencies to always fail at 75% despite being fully completed
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[ACEO-42695] - Flights do not always distribute among available check-in desks
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[ACEO-42701] - The game can in rare instances appear as crashed due to a log print lag freezing the application when an elevator floor
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[ACEO-42712] - Generic key "clear" not translated correctly
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[ACEO-42719] - Planned check-in desks refunds more if de-planned than if destroyed
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[ACEO-42764] - International zone created by passport checkpoint doesn't reset if object is removed
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[ACEO-42770] - Notification for missing vehicle type of specific emergency can in certain instances only be attempted to spawn once at game start causing the notification not to appear
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[ACEO-42833] - Save error dialog panel doesn't instruct if save fail reason was due to lacking disk space
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[ACEO-42922] - Total expenses math error in economy report when calculating daily income and expenses
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[ACEO-42923] - Average employee productivity incorrectly stated in daily operations report
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[ACEO-42946] - Concorde aircraft can in some instances not correctly start the deboarding process
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[ACEO-42977] - Save process may in extremely rare and specific situations not be correctly executed
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[ACEO-43016] - Passenger interest in shopping too low after passing security
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[ACEO-43055] - When deicing is active aircraft doesn't always distribute over available runways
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[ACEO-43058] - Total expenses does not always sum up correctly in daily economy report due to mixing various total variable sums
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[ACEO-43080] - Some service vehicles can in certain instances pass a stand and turn around instead of immediately turn on to the stand
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[ACEO-43106] - White on yellow text in road options causes them to be difficult to read
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[ACEO-43117] - Security checkpoints can be built in a specific situation where the initial queue point can overlap other objects
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[ACEO-43172] - Animal spawning is due to previous spawn change extremely frequent
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[ACEO-43182] - Airline livery input field in development panel sends movement input when typed in
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[ACEO-43221] - Runway repair world notification can in rare instances remain despite being repaired
We'll be back in another few weeks with another quality of life update with continued balancing, improvements and fringe bug fixes in response to the issues you keep reporting to us.
// Alexander, Fredrik & Olof - Apoapsis Studios
Changed files in this update