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Due Process update for 2 April 2021

Update 633: Earnest Cause

Share · View all patches · Build 6482494 · Last edited by Wendy

Patchnotes via Steam Community
Resolved issues with map unpacking, audio sliders. Gameplay changes, movement changes, weapon changes and some bug fixes. Weekly maps.

This week's update was a little late, but you'll find some good changes in it. Still planning on putting out another update next week, on top of the update we just released.

Map Unpacking Removed:

  • The map unpacking process has been removed. We've switched to a new type of map deployment that should no longer require unpacking files to the OS drive.
  • Download sizes after the initial download should be smaller for map content we ship out. We expect the average map download from week to week to be trimmed by a quite a bit, but sometimes it will be larger due to sweeping changes.
  • The size on disk required by steam is being raised, but it effectively takes up the same amount of space. Instead of using 8 GB in your games folder and 8-9GB in your AppData folder, it will now all live in the steam installation folder.
  • This change should fix audio sliders. Previously it has been our recommendation to keep gameplay at 10 and reduce your master volume slider, but this should no longer be necessary.
  • Music for Dome should correctly follow the Music volume slider as well.

Gameplay Changes:

  • Fixed issue with vivox disconnections due to short connection drops to Vivox not being resolved and requiring a full client restart to fix
  • Weapons now have an invisible 3rd mag slot so you can pick up all three mags without needing to reload first. You cannot carry 4 mags.
  • Pulling out completely empty guns will auto load and rack, guns do not auto-reload for you, only when the gun has no mag in it at all when equipped.
  • Death camera polish, smoother and follows opponents head instead of lower torso.
  • Map visibility tweaks for levels, main change being that open doorways will now read as bright cyan color on the map screen instead of a white color. (Came in last week, added for posterity.)

Movement Changes:

  • Turning decreases maximum speed in all stances. The loss is more drastic in ADS and Sprint.
  • Overall acceleration is much faster but sharp change directions causes a sharp speed loss.
  • Movement speed penalties for ADS/Brace now do not occur until the accuracy kicks in.
  • All acceleration is now based off Defender base movement speed for all stances, this was previously stance based.
  • Jumping speed clamp is now universally at (defender) run speed instead of sometimes being limited to walk or crouch speed.
  • Crouch change: Crouch cooldown now being applied properly, can no longer reset the crouch animation by ADSing.

Weapon Changes:

  • Gruber5 Vertical Recoil increased by 20%
  • Ingmar57 Vertical Recoil increased by about 30% on the first shot, decreases to about 5% less recoil on the 4th shot (and onwards).
  • AP25 Horizontal Recoil has been made more Jagged between Camera and Weapon.
  • SAB-R Night Scope illuminates 50% further and is slightly brighter.
  • Auto Shotgun Spread reduced by 33%
  • Known Issue: Fixing the Rate of Fire (ROF) on semi-auto weapons caused them to now have slightly higher ROF than anticipated. We may reduce the ROF on some guns in the future if this change was too much.


  • Weekly new maps.
  • Some temporary april fools maps, these will disappear after a short while.
Due Process Depot Depot 753651
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