- Extended the player-give-money-to-player tile to other boards.
- Added more 'living' decoration to most boards.
- Added some optimizations in the code of Hexagon Island, should perform slightly better generally.
- Optimized performance for Tag!, Filming Action and Glass Fortress minigames. (merged materials and textures for faster rendering)
- Solved an issue in Tag! and Blind Curse! in which sometimes a jailed player would be the tagged player resulting in an unplayable game until timer is off.
- Solved an issue in which the drone in Mad Drone would go out of bounds.
- Solved an issue in Iceberg where the lifesaver would sometimes be propelled really far.
- Fixed a bug in Glass Fortress where players would get stuck below a platform when returning to their positions (may require to tweak the values, report if happening again)
- Fixed an issue in One, Two, Freeze! where turrets would sometimes go crazy while aiming at an online player.
- Fixed an issue in UFO minigame where the UFO would show different paths to different players in online (desynced basically).
- Realized a small issue in the new tile while exporting it to western board. It would roll again the second player field making it confusing. Fixed.
- Fixed a tile in Winter board that had wrong color in minimap.
In other news: new minigame will probably arrive during these weeks.
March + April Hotfixes
Update notes via Steam Community
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Full Animal Party Content
Depot 1116591
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