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Sky Knights update for 2 April 2021

Update 1.9.3 Eyecandy Update

Share · View all patches · Build 6481847 · Last edited by Wendy

Patchnotes via Steam Community

Polish!

In preparation for an upcoming full release, it was time to polish some of the smaller stuff in there. The minimap now looks considerably sharper, the missiles have new exhaust particle effects as well as some other minor improvements.

Take nice screenshots in offline mode

When running the game in offline mode (Profile -> Log out -> Offline Mode) you can now pause the game with ctrl+alt+P. Try starting a 4 vs 4 game with yourself as a spectator. Let the bots take off and merge, then pause the game. Use the free camera mode and press ctrl+alt+U to remove the HUD as well. You are all set up to take amazing screenshots, where you can put the camera anywhere you want!
If you create something nice, please share it with us in Discord!

Simple Water

It turned out that the new water used in the Turning Tides map was a bit heavy on low end computers. I added an option where you can disable the high quality water and replace it with a simpler one. While not as fancy looking, it will be a life saver if running the game on an older computer or a laptop.

Patreon

Don't forget to check out the Sky Knights Patreon page! You can unlock cool skins and other exclusive stuff by becoming a Patreon.

Best regards
//Bankler

1.9.3

  • Fixed issue where a SARH missile could go full active and track on its own if you launched more than one missile.
  • Added pause (ctrl-alt-P) when playing in Offline Mode. This can be used with the disable HUD feature (ctrl-alt-U) to capture fancy screenshots.
  • Added option for setting detail level.
  • Improved free look movement when manually controlling the camera as spectator. It should now be much easier to position the camera for cool screenshots.
  • Sharpened the minimap considerably.
  • Missiles exhaust effects improved.
  • Missiles no longer burn through their whole flight, but instead only some seconds after launch.
  • Fixed visual glitch where a network object, like a ground vehicle, sometimes showed up for a split second in the middle of the map just after spawning.
  • Clouds will now fade out rather than instantly disappearing when reaching the end of their lifetime.
Windows Sky Knights Content Depot 595431
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