<List of bugs and fixes>
● DashAttack Skill-Changed from the existing effect of floating the enemy hit to the effect of pushing back.
● Uppercut skill-Changed from the existing effect of floating the enemy hit to the chaotic effect.
● Fixed a problem where the throwing skills did not hit the object correctly.
● Fixed a problem where the client was turned off when the destruction problem was hit with Jangpoong.
● Fixed a bug where pressing the mouse dash and attack alternately would be fixed in the dash posture.
● AI Player-Adjusted the cooldown so that the skill is not used as a continuation.
● Fixed a problem where the motion was blocked because the animation that took damage was not properly completed when receiving very small damage.
● Fixed a bug where the AI player used a pull-out skill and stopped quietly.
● Modified so that there is no time to pause for a while after a DashAttack charge.
● Fixed the phenomenon of hitting multiple targets with a DashAttack.
● Monster HP natural healing increased to twice the current recovery rate per second. (0.2% of maximum health -> 0.4% of maximum health)
● Modification of increasing the amount of stamina increase per 1 point of the mobs by 50% more.
● Fixed a bug that caused interaction problems with other objects when overlapped with pets.
● Fixed the problem of not eating items.
● Fixed a bug that tamed the monster even though it was dead.
● Fixed a bug that released AI does not re-taming.
● Modified not to exceed 100 by automatic leveling up.
● When the automatic level-up reaches the limit, another stat is raised.
● Centipede skill-Defense reduction effect modified.
● Fixed a bug that did not enter the evasion state even if the AI was hit.
● Increased AI's avoidance probability.
● Corrected the phenomenon that the mouse evasion gauge was filled before the attack was over.
● Fixed a bug that caused multiple damages from one AI attack.
● Modified to prevent attack from being caught by a horn monster.
● Modified to force alight when dragging the AI on board with skill.
● Fixed a bug that bounced when attacking a boarding user with a pullback.
<Development list>
● New skill added-Chain of death (throws a sickle forward and pulls the enemy to be hit in front of you.)
● Changed the type of poison gas filling up on the map.
● Added UI so that damage inflicted on enemies appears.
● Modified to maintain the current ratio of physical strength when AI level-up HP.
Patch 1.4-Guide to developments and bug fixes.
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
- Loading history…
Changed files in this update