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Fixed / removed some of the problems / bugs mentioned in the screenshots – camera shouldn't clip through the ground anymore, trees have collision (except I forgot those two trees in the beginning of the game, need to do those next build), walls now meet the ground, holding spacebar no longer makes you fly, etc
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Beginning work on implementing a rudimentary pause menu system + journal + inventory – note that at some point early on in this current build, it will stay disabled for the rest of the game because I still need to do further work on controlling when the menu system should be on or not depending on if there's a gameplay event in progress, as that can screw with the game
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Added scalability settings that can be accessed from the main menu, and also from in-game by pressing the F key – keep in mind that using the mouse to hit the back button on the scalability menu in-game will not cause the mouse cursor to go away; you have to just hit the F key again – this is because the scalability widget is shared by the Main Menu (which requires the back button) and the in-game version of itself
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The caterpillar girl's minigame should auto-end itself after some delay after her dialogue has finished cycling through completely
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Changed the sheep girl's idle animation so that her breasts don't clip through her sweater
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I forgot to add this as a prompt (it's been there since the last build) – but you can hit the F key during the lewd scenes to switch between first and third-person, use the mouse scroll to change the field of view, and use mouse scroll + shift to move the camera forwards and backwards.
Monster Girl Dungeon update for 1 April 2021
Updates Notes April 1st 2021
Patchnotes via Steam Community
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