Update Notes
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Dropping items from horse on the ground is possible only in range of 15 meters (like transferring).
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Input buttons for changing values in options menu.
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New sounds of the player washing in the Washtub.
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New sound of pouring water into the Washtub.
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Shading and windowed full screen in the graphics settings.
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Landmark - stream flowing through a cave.
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Auto-Run (Double tap Sprint button to activate).
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New sounds of wind.
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Roasted, Salted and Dried Meat and Fish Meat has wrong technology reward.
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NPCs cannot craft unlocked clay items in Workshop II.
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Front roof of Workshop I has a sound of wood instead of a straw.
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Fire effects have too few particles on low quality settings.
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Some quests cannot be completed even though all their objectives are done.
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Changing steering to gamepad does not hide mouse cursor.
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Unlocking crafting scheme (through the radial menu) that also works for another recipe (like Stew with Meat/Salted Meat) does not unlock all recipes attached to this scheme.
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Blurry map.
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Horse can be summoned even if it is overloaded.
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The summoned horse moves at normal speed regardless of the load.
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Wolf can howl while being hit by the player.
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Animals can sometimes throw trees into outer space.
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The Foals sleep with their eyes open.
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The player can interact with the Washtub even though the text shows that the Bucked with Water is required.
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Washtub cleans the player when filled with water fully for the first time.
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Torch appears during crafting.
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After taking off the gloves, the wrong material appears on the hands.
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After removing the NPC with the Torch from the village, it leaves the Torch in the air.
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Talent "Skilled Farmer" does not work for cereals.
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Foliage quality settings does not work.
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NPCs are wearing multiple clothes at the same time.
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Animals are stopping completely when entering a water (swamps mainly).
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Movement speed for teenagers.
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Mounted horse is still moving when the player is in a dialogue with an NPC.
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NPCs are looking in the wrong direction during dialogue with the player.
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No visibility of the Poppy in the Inspector mode.
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Transferring to mount that is further than 15m from the player.
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Wrong sound for stone wall in Tavern III.
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Flickering mouse when changing controls to a gamepad.
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Dropping or transferring decimal coins is impossible in languages other than English.
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NPC list is not updating after removing an NPC from the village.
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NPCs block themselves in the orchards.
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NPCs have overly wide-open eyes while sitting.
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Orchards are taking Technology points from Building instead of Farming in Technology tab.
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The buttons’ visibility in options.
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Some quests have all goals completed but the quest cannot be completed.
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After changing the season, the player often appears in an occupied bed.
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Icon of Coins in the item description in Technology tab scheme.
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Color of building slot in NPC and animal details.
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Crash issue when summoning a mount.
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Foals do not have any info on the HUD (Foal: Male/Female).
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Inputs are not set to gamepad in the technology, map, trading, and options menu.
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Players can transfer items to a dead horse.
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Equipping a duplicate item for horse, via character equipment, adds the new item to the horse inventory instead of equipping it (the old item is unequipped).
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The player can summon the horse when said horse is dead.
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The horse is walking away from the player or not coming closer to the player when it is summoned.
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Map quality.
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Player can assign horse as a mount without a saddle.
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An issue causing the player to appear smaller.
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Player falling on horse.
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Auto-run can be activated when in menu.
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Reduction of cases of "sliding" NPCs.
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Player no more slides after landing or running.
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Player getting stuck at workbenches when exiting it by using "Q".
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Some NPCs are outside the map.
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No effect of rain and snow particles on low and medium shadow quality settings.
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"Resources" text in radial menus is displayed when the player does not have Castellan's permission.
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Player should be less likely to get stuck in the workbenches after crafting.
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Redesigned shadow quality levels. Ultra - New quality level, High - previous Ultra, Medium - previous High, Low - improved previous Low.
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Visual improvements to grass at low quality levels.
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Redesigned texture quality levels. Significant improvement in texture quality on low specification PC.
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Hungarian language.
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German language.
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Russian language.
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Italian language.
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French language.
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Input buttons in Inventory, Journal, trading etc. are now also clickable on the text.
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Crafting arrows now makes 10 instead of 50 (cost and time is also reduced 5 times).
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Blending for Wolf animations.
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Water filling for the Washtub now always takes the same amount of time.
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Rendering optimizations.
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Memory optimizations.
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Loading time optimizations.
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Italian language.
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Anvil and Furnace are now available in the Smithy I.
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Changed the order of the animal buildings to match their respective order in Technology.
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New threshing and flail animations for NPCs.
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Bulls have now their own model.
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The capacity of the Tavern chest increases with building level.
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Pressing "Enter" while saving now saves immediately (no need to double "Enter").
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Orchard is no longer locked by Technology.
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Reputation required to recruit new NPC now no longer counts children from player's village.
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Unstuck will now try to move the player out of the object and teleport the player to start only if it fails. (WIP)
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New input buttons for tutorial UIs.
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New input button for Events.
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Diverse optimizations.
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Movement should be more responsive to stopping or changing direction.
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Every 2 levels the player gets additional talent point (cap increased from 10 to 15).
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UI - Hidden level progress if the player reaches max level.
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Fruit trees growing time is decreased.
Changed files in this update