The first year on Steam has flown by, and while updates have been slow lately, I couldn't skip this absolutely fantastic event from last year. The community came up with some wild suggestions, some of which were actually pretty good!
(This update is indeed buggy. I'm working on a hotfix)
Here are some of the most notable changes!
Wacky menu!
Apologies for any induced nauseousness.
All cooldowns have been reduced by 3x!
Health and shields have increased by 5x to offset this.
Tilted anyone?
I really like this camera tilt, just maybe a less extreme version might get implemented in the game.
You gotta chase your loot now!
Also be careful sometimes they transform into an evil loot bubble and start shooting you.
The portals also run away from you as well.
But once they are fully charged, they stop, so you got to stop running too!
Air block? What is this sorcery? You can't CAN have a block of air!
Explosions? Projectiles? They literally pass through like its not there. Ramming and collisions though? Well those still exist for some reason (I didn't think this through very well now did I)
There are also some other really fun changes, like insta exploding enemies. The in game news will have all the relevant details!
Enjoy!
P.S. This update actually contains a lot of the optimizations and behind the scenes that I have been working on since January, so hopefully the game runs faster and feels smoother. That being said, these optimizations haven't been exactly tested to their full extent, so the game may be a bit unstable.
Changed files in this update