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Rum & Gun update for 1 April 2021

Patch 1.4.3 - The Map

Share · View all patches · Build 6472744 · Last edited by Wendy

Patchnotes via Steam Community

Ahoy, mateys!

The March update (technically April update for non-Americans) is out! No new level this time, but some really cool ones are in the works. Expect them in 2-3 weeks. However, this one's still one of the longest changelogs I've written.
Also, if you haven't heard, my other game, BlackChain is out on Steam. If you like old-school sci-fi RTS games, you should take a look.

So, here are the changes:

  • New music track, inspired by traditional Indian music.
  • Revamped level select menu - If your save file was from before 1.4.3, all maps up to the Casemate of Fangs are unlocked.
  • New Helmet fashion: Shaman
  • Many, many GUI updates: minimap, inventory and options button, inventory panel, rum bottle, gold counter, menu buttons, checkboxes, reload marker, minimap zoom buttons
  • Replaced target halfway marker with target line. It also displays current ammo (number of dots)
  • New loading screen
  • Sound effect for menu button presses, inventory opening/closing
  • New hint sound effect
  • New sound effect for large melee attacks (e.g. Shark Brute, Elephant)
  • New doodads: mushrooms, parapet (added to most India levels)
  • More than 3 mouse buttons are now supported.
  • Right-clicking on options button now increases setting level
  • Minor decoration and color palette changes on various maps
  • Changed map-music pairings
  • Changed Witch Doctor's mask to something more culturally accurate.
  • Added cheering animation to arena audience, channeling animation to Witch Doctor
  • Added fireball sound effect to Searing Shot spell
  • Changed roof color of a house texture variant
  • Minor enemy placement change to the Palace Gardens - The southwestern corner has weaker enemies, but more of them

Bug fixes:

  • Seven Step Snake is no longer a Rum Stealer
  • Custom pixel density + post processing caused severe VRAM leak
  • Unit groups were not saved with map state, which could break The Barricade level
  • Units should no longer be loaded into unwalkable grid cells

Editor & Workshop changes:

  • Fixed: Steam Workshop publishing was broken
  • Fixed: the editor save dialog now defaults to .txt format
  • New monster types (Buto Ijo, Minion), only in Editor for now
  • Added trigger action sort button (sort by delay)
  • Added Laval water type
  • Added custom names for rotX and rotY inputs, where they have alternative functionality
  • Added PlayAnim trigger action

As always, if you have any feedback, make yourself heard!
Join our Discord server:

Have a great April Fools day!

First Depot - fixed Depot 1210801
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