Check out what’s new below. Thanks for all your feedback!
Oh, and WARNING: mild spoilers ahead. We did our best to avoid them.
NEW INSANITY SYSTEM
- Controls DO NOT get reverted when your sanity drops to zero.
- Huh? What was that?! Low sanity makes you hear creeeepy noises.
- Is this real life? Or is this a fantasy? Zero sanity makes you see the Changed spectres even in the real world!
- Zero sanity spawns Insanity Clusters. Better avoid looking at them, or you could do something you’d regret.
OTHER CHANGES
- Fix: changing key bindings now unbinds previously used keys.
- Fix: equipment, end slates and character stats now display correctly on widescreen monitors.
- Fix: stuck points don’t make you stuck anymore.
- Fix: you can’t get two ritual knives anymore. Sorry!
- Fix: jumping on concrete floor barefoot not makes a proper plaf noise. We also fixed it for jumping on steel bars.
- Music mix was improved.
- Corrupted Enthralled now sport a brand new skin.
- Victor’s mutations now have new textures.
- AI now acts smarter in the hotel, Bleakmoor, on the roofs, in the theatre, and in the theatre underground.
- Portal tentacles are now much more wiggly-waggly.
- Unmasked Amanda’s hair now looks better.
- Payphone textures in Bleakmoor and the hotel have been improved.
- There’s a new drawing in the drawer in the mansion attic.
- Collision problems, disappearing and overlapping objects are no more.
- Jonathan’s eyes are now more organic.
- The Chamber of Change textures are now prettier.
- Improved and added a bunch of sound effects.
- Best Streamer Parrot will brighten your day in the antique shop.
- Chapter One Amanda’s scar is now more... scarry.
- New textures on bathroom models in Chapter Two.
- Added bloodstains on the cross in the theater.
- Loading a save in Chapter Five no longer spawns the enemies from the previous run.
- You can hear Vorh’ns behind the wall in Chapter Six.
- What’s this? Bandages on the scene in the theatre, in Chapter Six?
- Fix: the Shackleys’ body in Chapter Seven now displays properly.
- Bobby’s medicine from Chapter Seven now has a brand new texture.
- Fix: Chapter Eight now doesn’t have strange time travel issues with recurring events from previous playthroughs.
- Fix: the Russian version now has the translated version of the note in the Shackley twins’ room in Chapter Nine.
- Fix: translation fix for the Amanda dialogue in Chapter Nine.
- Fix: Amanda’s face doesn’t act weird anymore in Chapter Nine.
- Added sound for Shackley twins reaching for the key in Chapter Nine.
- Added a chess trophy in the Hall of Whispers.
- Added guts on the table as well as boards in the theatre underground.
- Fixed the model of the thing that Danny takes care of in Chapter Ten.
- Fix: Danny climbing the table in Chapter Ten.
- Removed the sanity and life depletion at the end of Chapter Ten.
- Added Tim’s special something for the moment when he’s not present in the cell in Chapter Ten.
- We added a new VO for when the surprise cultist from Chapter Ten is taking damage and dying.
- New texture for the blood-covered cultist in Chapter Eleven.
- Victor now has a new voice-over for when he does what he does with Rhea in Chapter Eleven.
- Fix: when Tim is kneeling in Chapter Eleven, he’s no longer spinning, even if this is a good trick.
- Fix: Austerlitz’s hat in Chapter Eleven doesn’t disappear anymore.
- Fix: fixed Austerlitz’s speech after Big Tim’s you-know-what after you load a checkpoint.
- Added a healing platform in Lusst’ghaa in Chapter Eleven.
- Fix: the possibility to leave the dining room naked in Chapter Twelve.
- Removed the renewal of sanity and health before you speak with a certain character in Lusst’ghaa in Chapter Thirteen.
- Added new Lusst’ghaa environmental sounds in Chapter Fourteen.
- You are now able to pick up a medkit before reaching the mission goal in Chapter Fourteen.
- Added blood to the dress of certain someone when he or she is wounded, and reduced the amount of blood on the bandage.
- Added Lusst’ghaa environmental sounds before you start Chapter Fifteen.
- Added sounds to the animation of Victor attacking a certain person after exiting the portal.
- Added body collision to a certain person in Chapter Fifteen.
- Added blood in the bathtub with a dead cultist in Chapter Fifteen.
- In Chapter Fifteen, additional sounds during the death scene of… we won’t tell you who dies, obviously!
- Added portal opening sounds for when someone opens it in Chapter Fifteen.
- Added a fittingly discouraging sound of a broken healing point in Chapter Fifteen.
- Fixed the Japanese translation of one of the dialogues in Chapter Fifteen.
- Fix: the teeth of the dead body from the epilogue don’t hover in the air anymore, for better or worse.
Changed files in this update