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Added : The custom unit's name will now also be displayed in the deploy panel.
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Added : Name of the Hero if the unit has a hero in the Order of Battle.
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Added : Holding left shift while moving the overlay around will make it move faster.
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Added : Show / hide all units on the map button.
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Added : brought the click on the strategic map back, it will now move the camera to where you click.
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Added : All Japanese pacific scenarios.
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Change : The AI will now spawn engineers if needed (well, it already does spawn engineers but, let’s say several units on the map are like : Hey, there’s a broken bridge here we can’t cross, the AI will spawn more engineers). It will spawn as many engineers as there is a need for it. If you blew up 10 bridges and if the AI need to use all 10 bridges, it will spawn 10 engineers in priority. So, basically, blowing up bridges won’t help you win against the AI anymore :)
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Change : The AI will now spawn new units as close to the frontline as possible. Still working on optimizing it :)
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Change : Continued my revamp of several campaign scenarios.
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Fix : Walking on mines would block your entire unit.
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Fix : AI wouldn’t spawn units where you had the most troops near its VPs.
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Fix : The deutschland havy cruiser was marked as a battleship on its graphical representation.
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Fix : Heavy cruisers had a range of 1.
Hex of Steel update for 31 March 2021
4.0.9
Wendy
Patchnotes via Steam Community
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