Progress has been a bit rocky on the Fixing Initial Release Enjoyment Things update- we've had to replace a writer during this period and it's shifted our schedule around in ways we didn't suspect- but we've got a new writer and have completed our first set of major changes!
We've tested on previous saves and this update should be compatible- but if not, try doing a fresh start, as usual. There's new content to see in the intro anyways!
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STORY CONTENT:
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More tweaking to the intro, giving better proper introduction to the world. Also Claire has a new scene following up from her last, featuring a new CG!
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GAMEPLAY SYSTEMS:
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- New Mode: Creative Mode is now available from the main menu! Play as many cards as you like with no restrictions- freely chain together animations! This is the first draft and we will be updating and refining the mode based off of player feedback. Starlet CGs must still be unlocked in story mode.
- New: Added a New Task - Task 3 has some new challenges completeable now!
- Improved: upgraded Unity for performance and stability benefits.
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GALLERY:
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- NEW CG: Claire taken from behind- first penetrative sex scene for Claire!
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UI:
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- New card graphics! Completely overhauled how cards look in the game!
- Updated Shop UI!
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FIXES:
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- Fixed: Issues with gallery unlocks not unlocking.
- Fixed: Position override and position combo trackers for Chapter 3.
- Fixed: Task counters not refreshing in some cases.
- Fixed: GameBoard being draggable and droppable on itself so it would consider itself a card. Added a check that makes sure the dragged object is actually a card.
- Fixed: Main Story dialogue UI not going away in City View.
- Fixed: City View event asigning logic had a broken connection related to Random.
Changed files in this update