Features and Fixes
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Added an "anchor" toggle that lets you exclude ships in a fleet from being selected by default.
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Ships no longer fire on harmless targets, wasting ammo.
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Ships no longer think that unarmoured decorative spikes are vital enemy systems that must be destroyed at all costs.
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Fixed some minor GUI/display bugs.
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Limited length of ship and empire names to 50 characters to prevent messages taking up a distracting amount of space.
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Game preferences are now stored in the game data directory (%APPDATA% on Windows). This improves performance of the open file screen and allows you to do a full, clean reinstall.
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Improved game performance by a few percent.
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Registration for non-Steam users works again.
Balance Changes
These balance changes were suggested through a community process on Discord. Thank you all for participating!
Modules
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Saw blades damage 30 -> 25, but increases to 30 with advanced metallurgy tech.
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Targeting computer weight 500 -> 400.
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Grenades base damage 20 -> 25.
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Deck gun HP 40 -> 50, added light steel armour, reduced crew requirement by 1, cost $50 -> $70, +10% accuracy, +25% shoot troops range.
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Increased kinetic bomb accuracy by 50%.
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Engine pod: added light steel armour.
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Suspendium ray damage: 15 dmg x 12 shots -> 12 dmg x 12 shots.
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Pressurised suspendium dust tank lift 1200 -> 1400.
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Grapeshot cannon damage: 7 dmg x 14 shots -> 8 dmg x 14 shots.
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Aerial charge: +40% accuracy, +50% speed.
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Fire door weight 20 -> 10.
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Triplane, Biplane, Bomber, Torpedo bomber: modules no longer produce drag.
Armour
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Dragonhide HP 60 -> 75.
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Massive stone wall HP 100 -> 130.
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Reinforced wooden armour weight 15 -> 12.
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Shell armour cost 10 -> 6 (5 -> 3 in conquest).
Decorative/structural modules
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1x1 slope weight 3 -> 2.
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3x1/1x3 slope weight 7 -> 6.
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4x1/1x4 slope weight 9 -> 8.
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Round corner weight 4 -> 3.
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Concave corner weight 3 -> 2.
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3x1/1x3 curve weight 7 -> 6.
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0.5x2/2x0.5 slope weight 3 -> 2.
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Crenellation weight 10 -> 5.
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Stained glass windows now have the same stats as ladderless corridors.
Changed files in this update