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TheoTown update for 1 April 2021

Release 1.9.83

Share · View all patches · Build 6468664 · Last edited 1 April 2021 – 10:09:17 UTC by Wendy

Patchnotes via Steam Community

📜You can find the full changelog here: https://bit.ly/2WAIirB

  • Added tile based water animation

  • Added building attribute "draw water ground" to signal game to draw water under the building

  • Added support for custom water (see here)

  • Added "draw water ground" attribute for specifying what type of water to draw beneath a building

  • Added water height smoothing after placing water or land

  • Added tile based water sparkle

  • Added Tile.setGroundHeight, Builder.getZonePrice Lua functions

  • Added draft script load/unload event functions

  • Added script:exit event function

  • Added support for custom water border frames using the attribute "water border frames"

  • Added drafts picked by eye dropper to toolbar history

  • Added Tile.isCoast function

  • Added "add prices" support for road decorations

  • Added support for animations on fences, helicopters and planes

  • Added non-privileged plugin support for waste and body disposal buildings

  • Added lights for various buildings made by DESOLAN and Kulche

  • Added heightmap import functionality

  • Added more light definitions by DESOLAN

  • Added support to remove 2nd level ground by placing normal ground

  • Added font for tagalog language

  • Fixed diagonal one-way roads had to provide custom dirs array

  • Fixed an interesting script execution concurrency issue which could cause some strange crashing

  • Fixed coasts always drew default water under them

  • Fixed draw water ground attribute lead to slightly blue colored buildings

  • Fixed out of money preview in tools when using a mouse

  • Fixed inherited, native drafts were hidden in regions which didn't allow plugins

  • Fixed not enough money dialog did not show amount on premium versions while using German language

  • Fixed stage background sometimes did not show the current city

  • Fixed visual result of "draw water borders":false did not include coast

  • Fixed optional parameter of City.save() was ignored

  • Fixed background of removal price dialog showed performed removal

  • Fixed graphical glitches in list boxes with zebra pattern item backgrounds

  • Fixed draw building water ground did not work correctly for rotated cities

  • Fixed dialog animation was shown when switching between influences in tile info dialog

  • Fixed auto build plugin buildings were still built in cities with not allowed plugins

  • Fixed pollution color could color bleed into neighboring buildings

  • Fixed start screen background would change upon rebuilding the window

  • Fixed water near map edge drawing

  • Fixed some translation issues

  • Fixed missing railing issue for roads on slopes

  • Fixed some grass ground used old, rough coast graphics

  • Fixed aligned building tool did not build zones

  • Fixed experimental mode was required to build water on hills

  • Fixed doubled income didn't show length in feature selector

  • Fixed gifts and comments sidebar buttons were not hidden in hide ui mode

  • Fixed hidden upgrades would still add up to total building upgrades

  • Fixed click sound did not abort when leaving tile dialog via influence view

  • Fixed "disable plugin" action on plugin error stage did not work on PC

  • Fixed upgrade drafts could cause Lua crashes when a type was specified

  • Fixed automatic disasters still occurred in uber mode

  • Fixed legacy settings file was hidden by default

  • Fixed remove tool was broken when asking about removal price

  • Fixed buildings that did not support terrain were drawn with coast and water border at the same time beneath

  • Changed some Lua function permissions

  • Updated libraries

  • Adjusted terrain shading

  • Water related adjustments

  • Changed default behavior of water drawing for backwards compatibility with older plugins which rely on drawing water below them

  • Adjusted ogl2.1 missing error to make clear that there are GPUs that are not capable to run the game

  • Adjusted Lua Builder library to build zones automatically

  • Attempt to fix cyclic worker executor is null issue

  • Attempt to fix a silent game exit by throwing an exception when trying to save city from outside of main thread

  • Disabled script:event functions when neighboring city connections are applied (caused some issues since City libraries are missing at that point)

  • Adjust road decoration light switching

  • Attempt to fix strange lines near gradient frames

  • Merge sandbox and free mode into one, as they are functionally the same

  • Adjust max building size limit for all buildings to 16x16

  • Adjust button behaviour to let buttons loose selection on tap when said tap moves outside of the button

  • Move City.load and City.execute into TheoTown module

  • Ensure that car paths are validated in regard to road flags before re-using them

  • Updated translations

Windows TheoTown Content Depot 1084021
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Linux Linux Depot 1084022
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macOS MacOS Depot 1084023
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