- Patched out an exploit where players can hide behind certain doors, because an enemy's vision range is a few pixels too short to reach.
- Fixed a rare bug where, when you stop peeking left/right, Florine can be stuck walking in place. The previous patch made this less likely to occur, but not fully removed. If this gets reported post-patch, or if I spot it again, I will continue to put in work.
Thank you!
Day 6 updates
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