Hey everyone!
Quite a few changes this update. We weren't going to do a v0.1.6, but since there was quite a few things we wanted to address / fix we thought it best to release it now and not in a week or two's time when v0.2 (the drone update) is ready. Here are the details...
NEW ADDITIONS:
- Added support for Drone logic (0.2)
- Added note about hotkey assigning on the menu UI
- Added option to toggle off the rotation of spinning objects.
GENERAL CHANGES:
- Updated model and shaders for essence storage
- Removed question marks from unassigned hotbar slots
BALANCE CHANGES:
- Lowered Pulser damage from 150 to 120
- Increased wall health from 50 to 100
- Increased Minigun cost from 100,000 to 120,000
- Decreased Minigun damage from 120 to 100
- Decreased Tesla damage from 200 to 180
- Lowered Radiator cost from 25,000 to 20,000
- Lowered Radiator power from 45 to 20
- Lowered Radiator heat generation from 350 to 250
- Increased Ranger cost from 2500 to 3500
- Lowered Sprayer heat from 60 to 45
- Lowered Sprayer power from 55 to 40
- Increased Sprayer damage from 1 to 2
- Lowered Energizer power from 80 to 65
- Lowered Corrupted Saw heath from 40 to 30
- Increased Corrupted Carrier health from 600 to 800
- Lowered Phantom Dropship move speed from 7 to 6
BUG FIXES:
- Fixed early access notification not appearing on menu
- Fixed display value for the hub research upgrade
- Fixed spelling mistake on contaminated bullets description
- Fixed new save button not appearing when deleting a save at max
- Fixed epilepsy warning from being slightly off center
OPTIMIZATIONS:
- Optimized late game targetting issues with the Sunbeam.
- Toggling off rotating objects will GREATLY increase performance on big bases
Changed files in this update