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War Selection update for 31 March 2021

The new country is Japan. Balance, bug fixes, improvements

Share · View all patches · Build 6467165 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

GENERAL:

  • A new country, Japan, has been added.
  • Aircraft fall to the ground when destroyed.

BUGS FIXED:

  • In some situations the unit does not attack an enemy unit that is in the attack zone.
  • The unit reacts even if it takes zero damage.
  • When ordering aircrafts en masse on multiple airfields, they are ordered even on occupied airfields.
  • A heavy aircraft carrier at anchor does not use population.
  • China's fishing boats are not counted in worker statistics.
  • Sometimes a selected unit is not controlled until re-selected.

VISUAL CONTENT CHANGES:

  • New look for Bronze Age Europe Pier, East European Blacksmith, and East European Pier.
  • A variety of houses from different ages have been given a varied appearance.
  • The spearman and archer of Bronze Age Europe have received a new look and animations.
  • Automatic weapons have been given tracer bullets.

BALANCE:

Stone Age:

  • Scout: training time reduced from 15 to 8 seconds.

Europe:

  • Crossbowman: damage increased from 30 to 35, attack distance reduced from 80 to 70.

Western Europe:

  • Workshop: price reduced from 0/500/250 to 0/500/100.
  • Onager: price reduced from 0/350/0 to 0/300/0, training time reduced from 100 to 80 sec.
  • Bombard: price reduced from 0/250/180 to 0/250/150.
  • Cannon: price reduced from 0/100/270 to 0/100/230.
  • Musketeer: price reduced from 125/60/25 to 120/50/20, training time reduced from 25/18 to 20/15 sec.
  • Guard Tower: crossbow damage increased from 30 to 35, crossbow attack distance decreased from 100 to 90.
  • Heavy Knight: armor, on average, increased from 9.8 to 10.0.

Eastern Europe:

  • Workshop: price decreased from 0/500/150 to 0/400/50.
  • Catapult: price reduced from 0/350/0 to 0/300/0, training time reduced from 100 to 80 sec.
  • Cannon: price decreased from 0/100/300 to 0/100/250.
  • Strelets: price reduced from 125/60/25 to 120/50/20, training time reduced from 22 to 19 sec.

West Asia:

  • Melting house: price reduced from 0/600/500 to 0/600/250.
  • Cannon: price reduced from 0/0/330 to 0/0/280.

East Asia:

  • Samurai: damage increased from 10 to 12.
  • Horse Samurai: price decreased from 300/0/130 to 250/0/100.
  • Sprigald: damage on buildings reduced from 40 to 25, time between attacks reduced from 10 to 8 seconds.
  • Rocket Cannon: rounds explosion radius increased by 22%, time between attacks decreased from 10 to 9 seconds.
  • Cho-Ko-Nu: damage increased from 17 to 18, attack distance decreased from 80 to 70.
  • Hand cannon: price reduced from 200/350/100 to 200/300/100.

Industrial Revolution:

  • Arsenal: added mortar upgrade - strengthened mortars.
  • Torpedo boat: time between air attacks reduced from 3 to 2 sec., air attack distance increased from 150 to 180, depth bomb damage increased from 150 to 200, time between depth bomb drops reduced from 2 to 1 sec.
  • Trench Mortar: required population reduced from 3 to 2.
  • Grenade Launcher: maximum attack distance reduced from 220 to 200, time between attacks increased from 9 to 10 seconds, damage increased from 100 to 120.
  • Submarine in depth: visibility significantly reduced, time between torpedo launches increased from 12 to 20 seconds, minimum torpedo launch distance increased from 50 to 100.
  • Armored Carrier: required population reduced from 8 to 7.

France:

  • Aircraft Carrier: time between air attacks reduced from 3 to 2 seconds, air attack distance increased from 150 to 180, required population reduced from 6 to 5.
  • Heavy Aircraft Carrier: time between air attacks reduced from 3 to 2 seconds, air attack distance increased from 150 to 180, required population reduced from 6 to 5.
  • FCM F1: main gun damage increased from 120 to 130, time between small gun attacks reduced from 4 to 3 seconds, required population reduced from 19 to 17.
  • APC Saint Chamond: number of seats increased from 10 to 12, required population reduced from 8 to 7.

China:

  • Mounted Guardsman: damage on structures reduced from 10 to 8.
  • Armored Car: reserve time reduced from 100 to 60 seconds.
  • Light Tank: reserve time reduced from 120 to 85 seconds.
  • Howitzer: reserve time reduced from 100 to 75 sec.
  • Type FT: reserve time reduced from 120 to 85 seconds.
  • Type T: reserve time reduced from 130 to 100 seconds.
  • Squadron cannon: reserve time reduced from 140 to 110 sec.
  • Type R: reserve time reduced from 130 to 90 sec.
  • Type M: reserve time reduced from 180 to 140 seconds.
Windows WS windows Depot 1022452
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