Yes, we are a bit late! But, we have a lot of updates for you :)
A new map and four updated, UI update and fixes...
Are you ready for this March update? Let's go!
MAPS:
- CTF-HyperSquare: A new capture the flag map. This time, we release an outdoor map. It is scaled for 3v3 to 5v5; take a look:



- DUEL-Laboratory: Laboratory has a new level art update. We released an intermediate version for the latest duel tournament, and here the "final" version:



- CTF-Basketball: We updated basketball with some structural changes, texture updates, and lights.



- CTF-Vertigo: Vertigo is updated with a structural change for flag rooms:


- CTF-Spacedock: Dynamic lights update.
UI:
- Loading screen: Now, map creators can add a loading screen to their map.

- Steam Avatar in spectator view:

- End game UI: Previously, when the game ended, scores, stats, and vote map UI were loaded. Now, we load only one UI with scores/stats/chat and vote map:

Fixes:
- Fixed an issue on the replay page menu where a textfield was not updated.
- Fixed an issue on the HUD page, where the opacity status bar was not updated as expected.
- Fixed an issue on the commands page, where some sensitivities conversion was not correct.
- Fixed an issue on the error message window where the textfield wasn't big enough.
- Fixed an issue where a player in spectator mode blocks the match on a "waiting state".
- Fixed some collisions on CTF-Spacedock.
To finish, we invite you to a playtest Friday night!
Stay tuned!
Any comments, any feedback, feel free to join discord: https://discord.gg/x5pZay9
Master Arena Dev Team.
Changed files in this update