Small QOL changes (player doesn't attack when exiting "Portal View", the win-screen has a delay before it accepts input, things like that). Removed a fun but broken exploit, players could grab a prop and attack it to zoom across the level. It'll be back as an intentional feature some day :P
Also added the passive ability "Stat Brain", which shows enemy HP as health bars above enemies if equipped!
Small Tweaks + New Passive Ability
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