8.1.2 Changelog
ADD: M3A1 Scout CarADD: Bail-out action to push an unconscious crewman out of any hatch in the same location (hull/turret)
ADD: Landmine checks for player squad units
ADD: Artillery attacks now do a historical rarity check before selecting gun unit
CNG: Further reduced frequency of lightning/thunder effect
CNG: Small change in how unit stacks on the Scenario map are drawn
CNG: Updated unit portraits by cjprince
CNG: Display colour for Canister ammo
CNG: Increased AA MG range to 2 hexes
FIX: Armour values for Panzer III D
FIX: Semovente da 47/32 changed to Open Top
FIX: Total campaign options VP modifier not being displayed properly
FIX: Bug where the airplane depiction would not be cleared at the end of an air attack
FIX: AI bug where units with fixed guns would not pivot properly in preparation to attack
FIX: Bug where an enemy-held zone might have its strength reduced to 0, and thus not able to be captured by player
Changed files in this update