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Grand Tactician: The Civil War (1861-1865) update for 30 March 2021

Patch 0.8719

Share · View all patches · Build 6462237 · Last edited by Wendy

Patchnotes via Steam Community

Patch 0.8719, uploaded March 30, 2021.

Note: due to massive changes in the file and folder structure we recommend to do a file integrity check after installation of this patch.

Please use separate threads in the forum <Bug Reports> if you experience any issues:


  • AI construction of banks removed
  • fixed: backwash of disintegrated fleets stay on map and appear pink
  • fixed: low/none casualties in garrison battles with only one artillery battery as defender * fixed: fleets are sending attached ships permanently to harbor when located close to a harbor
  • group movement speed now takes into account the speed of attached units
  • recovering morale on enemy soil now slower, casualties on enemy soil result in higher loss of state support
  • rebalanced CSA recruiting
  • added additional cities to map
  • fixed: UI leak sometimes led to policies being activated accidentally
  • fixed: influence of politically assigned commander on state support always zero
  • overhauled unit retreats
  • fixed: fort related issues (transfer, construction progress, UI area)
  • fixed: transferring units resets contract dates
  • allowing small AI recruitment pre-war even if no opponents are close
  • fixed: defensive stance sometimes not recognized when deployment area is calculated in defensive battles
  • changed production focus of companies to get less volatile production figures
  • fixed: regulars act creates troops with strange strength and state origin
  • fixed too high consumption of artillery from reinforcements
  • fixed issue leading to too many sunken ships in naval battles
  • fixed: naval battles not ending although one side has zero participating ships
  • added random battlemaps
  • fixed: placing telegraph lines leads to permanent exceptions
  • fixed: damaged IIP’s delivering full supply
  • added connection lines from selected unit to connected supply depots
  • supply line animation changed for units: now only show connection to supply depot and closest local IIP
  • added emergency AI policies if recruitment or financials are critical
  • occupying towns now takes time, depending on strength of the occupation force
  • fixed: newspaper messages popping up after reloading stating Lincoln has lost 1864 elections
  • enhanced tooltip for goods production lines when opening company panel on map
  • retreating units now search for friendly towns, forts, iip’s or units near the final retrat destinations
  • units need to have at least one active brigade attached in order to impact frontlines
  • added available supply map filter
  • increased available workforce for companies
  • fixed issue that caused low supply for especially units in the West, related to wrong price calculation of available local IIP’s
  • fixed: supply shown at 100%, although no supply depot or IIP is connected
  • replaced wording “of the WAR of >THE< Independence”
  • convenience topics (removing some UI glitches)
  • added enhanced tooltip for “fielded men” in top panel
  • added probability for casualties in higher commander ranks for autoresolved battles
  • added officer loss report after battles, starting from division commanders upwards
  • now preventing replacements of wounded/killed commanders when autoresolve battle is still under way
  • fixed exceptions related to West Virginia objective in 1864 campaign
  • fixed: effect on treasury through “bank act”, “print notes” policies too low
  • AI offensives are only continued if supply state is sufficient
  • out of provisions and forage now impacts condition of men and horses
  • fixed: AI raising armies in enemy states, esp. pre-war
  • now removing top tier policies when policy subsidies are lowered
  • rebalanced disintegration logic
  • added “soft” disintegration by maintaining armies with heavy losses if friendly towns are in retreat range
  • fixed: state support may run above 100 after assigning political commanders
  • fixed: non-spawned armies may occupy towns in pre-war scenario
  • engagement checks are performed more often now to prevent overshooting of two armies at highest game speed (still needs some rebalancing)
  • fixed saving error related to unit history data
  • changed calculation base for sick soldiers and the related mortality and recovery rate, this led to low number of sick soldiers in smaller units before
  • fixed: fort bombardments with fort condition down to zero resulting in performance drops
  • added: AI construction of supply depots
  • added information about morale recovery in morale tooltip
  • low supply ratios are now also leading to slower reinforcements
  • fixed: building and iip occupation changes slightly after game start and condition suffers
  • fixed: both units may retreat due to low morale in autoresolved battles
  • fixed: IIP’s damaged when secession happens
  • improved: AI offensives on campaign map (still work in progress)
  • increased necessary morale for units to participate in battles
  • supply depots do not fill up “digital” now depending on available products but slower if goods are short
  • fixed: supply consumption in armies not scaled up to a week
  • rebalanced supply depots capacity


  • fixed: loading error when units were inside buildings, resulting in wrong battle and unit data
  • overhauled unit retreats
  • overhauled melee logics: units break sooner, fall back and recover faster
  • fixed: AI still reacts offensively in defensive battles
  • fixed: assigned battle flag lost when returning to campaign
  • improved exactness of deployment zones
  • fixed: AI does not carry out movements in historical battles if strategy is “defense”, eg Union at Gettysburg
  • reworked AI objective settings for defensive battles
  • fixed wrong objective point calculation to determine offensive/defensive battles
  • added arrows to switch between armies in OOB
  • increased sensitivity for units surrendering, maybe needs further rebalancing
  • fixed: timed movement counter not updating
  • AI now uses detachments to grab guns more carefully
  • added slower morale improvement above the morale value at the start of the battle to - take into account low morale situations in campaign
  • fixed: active objectives were arranged between defender and attacker, now correctly arranged around the defender
  • fixed: AI is performing first assault move, although defending
  • fixed: initial unit setups: group formation shows march columns while deployed in single lines
  • refixed: fatigue does not recover EOD
  • fixed: high collected objective points were leading to sudden victories/defeats
  • fixed: units that had routed and reached retreat destination further added to negative morale of nearby troops


  • UI layout improvements
  • added further game options: UI scaling, zoom speed, lock campaign map rotation
  • fixed resetting of UI scaling when opening options menu again
Grand Tactician: The Civil War (1861-1865) Public Depot 654893
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