- Fixed bridges being planned without unlock in campaign
- Fixed player moving slower on servers with status effects
- Fixed player not respecting formation speed on servers
- Fixed separators consuming power when idle
- Fixed logic blocks not saving buildings on reload
- Fixed rare door placement crash
- Fixed logic units being able to take/remove items from any team block
- Improved power node link preview
- Reduced Nova range slightly
- Added list of status effects to core database
- Added status effect display to bullets (icons contributed by @sk7725)
- Added block info keybind
- Added bullet stats for continuous laser turrets (e.g. Meltdown)
- Made bridges autolink when dragging multiple lines
- Disabled logic unit building for servers by default
- Internals: Removed all code for disposing resources on exit; this should be handled by the OS now
- Logic: Made
dead
sensor return 1 fornull
, to simplify validity checks - Logic: New text parser; supports defining and jumping to labels with
name:
instead of numbers - Logic: Added support for negative draw coordinates
- Logic: Disabled packets for config; may desync, but will help reduce lag
- Campaign: Various tweaks to make background simulation more accurate
Mindustry update for 29 March 2021
Build 126.2 Released
Wendy
Patchnotes via Steam Community
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