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Update notes via Steam Community
Balance Changes
  • Changes to the experience gained by the navarchs after a fight;

  • Small changes in the lex trees;

  • Important changes in the patent trees;

  • In particular, recalibration of the ship tree;

  • Recalibration of the following buildings: Hive Cities, Industrial Hub, Accelerator, Commercial Artery, Reflect District, Industrial Spaceport, Orb-INTEL, Congress Center, and Integrated Proxy Systems;

  • Recalibration of the Fighter-bomber.

New Features
  • Agents as governors, or in orbit around an allied system, receive a protection bonus (against assassination and sabotage) equal to half the system's Intelligence characteristic;

  • Contacts in the visibility tooltip are grouped;

  • Agents returned to the deck from the map are blocked (resting) for a while before they can be used again;

  • Agents in the market are replaced automatically after a certain period of time;

  • Additional info on the list of active agents:

    • Show upcoming actions;

    • Fleet size (Navarchs);

    • Coverage indication (Erased).

Bug fixes
  • Fixed a bug when sabotaging a Navarch waiting for ships;

  • Fixed a bug when killing a Navarch waiting for ships;

  • Fixed the visibility of spies for other players;

  • Fixed blocked siege bug (Navarchs attacked while looting cancel the siege).

Visual improvements
  • Updated patent and lex icons.
Windows 32-bit Rising Constellation Windows 32-bit Depot 1393661
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Windows 64-bit Rising Constellation Windows 64-bit Depot 1393662
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macOS 64-bit Rising Constellation macOS Depot 1393663
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Linux Rising Constellation Linux 32-bit Depot 1393665
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