It's been a month since the last update, but I've been working for hours each day to bring you this new feature!
The track editor is getting a new "advanced" mode. In this mode, you can place "nodes" to define the track shape, rather than placing pre-defined track pieces. The new mode also lets you modify the terrain, allowing you to add water to your tracks, without making them entirely water.
The old editor remains, and is now listed as the "basic" editor when you open the track creator.
Here's a quick timelapse of me making a simple track in the new "advanced" editor:
This will hopefully allow the creation of new and interesting tracks, definitely it will allow you to make tracks that closely represent what tracks would in real life.
There are still some things I would like to add and refine with the editor, so stay-tuned for future updates to it.
That's not all that's been added in this months update however. A new mutator has been added, which can be purchased for 5,000 coins in the in-game shop. A few people wanted a more "realistic" experience with the cars, and for them to be less drifty. I don't know if I achieved what they wanted with this, but I had fun making it!
The mutator will basically add weight to the cars, make them accelerate/decelerate slower, and make them turn slower. It means you may need to start braking to handle the corners properly when you have it enabled. The AI have been modified to take the extra weight of the cars into account, but they might still have some oddities while I work this out.
And with the 2 main features of this update out of the way, here's the full patch notes for your enjoyment!
ADD: Added the ability to create tracks using splines.
ADD: Added the ability to alter terrain in the track editor.
ADD: Added a choice of which editor and environment you want to use when first making a track/arena.
ADD: Added "Settings Applied" text when saving and applying settings in the options menu, so players have confirmation their settings are saved.
ADD: Readded Delete Progress and Delete Ghost Data buttons back into the options menu.
ADD: Added a new mutator "Sim-ish Racing".
CHANGE: Terrain graphics for the environments have changed.
CHANGE: Environments in the track editor are now set when you first make a track, and cannot be changed afterwards.
CHANGE: Fonts have been changed slightly.
CHANGE: Updated the auto-generate scenery button to generate scenery a little more randomly and varied.
CHANGE: AI scores generated for Zen mode have been lowered slightly.
CHANGE: Boats are now faster in Zen mode.
FIX: Fixed the Reset text being off-screen for P1.
FIX: Fixed the cursor in the track editor being below certain buttons.
FIX: Fixed a crash when loading tracks with nothing in them, particularly occured when loading autosaves.
FIX: You should now be able to download Steam Workshop tracks/arenas with the gamepad in-game.
FIX: You can finish in Time Trial mode again.
FIX: The track map is now aligned properly in Time Trial mode again.
FIX: Fixed some issues with map previews for workshop items.
FIX: You can now browse more than 10 tracks/arenas in the download tracks menu.
FIX: You can no longer place more than 8 spawn points in a battle arena, as doing so resulted in a crash.
FIX: Arena spawn points weren't clickable to place if you weren't on page 1 for objects, this has been fixed.
FIX: Fixed an issue where all cars would be considered to have a turbo.
FIX: Fixed various sound issues with Zen mode.
FIX: Fixed an issue where you couldn't complete more than 1 lap in Zen mode on tracks with a crossroad.
FIX: Fixed the arrow keys rotating objects incorrectly in the track editor.
REMOVE: Removed 2 objects from the track editor that should not have been placeable.
As always, please report any bugs you find and any suggestions you have either in the forums here on Steam, or over on the TRF Discord server at: https://bit.ly/2OIgGPq
Thank you all so much for your support, TRF has had more support the past 2 weeks than it has since launch, and I'm grateful for that.