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Update notes via Steam Community
New Features
  1. Added new world map logic.
  2. Added waypoints logic, players can now mark waypoints on the map.

    How To:
    Find world map.
    If Map is opened, click on a map to add Waypoint.

  3. Possible to cook Decayed meat on campfire


Changes

  1. New shadows cascading logic (Please notify if there is huge negative Frames per second impact, compared to previous build)
    Apples to apples comparison
    Old Shadows
    New Shadows
  2. Previously it was expected that players can see world map only if they find one. Now World map can be obtained from info booths, which may be found at outposts.
    Image of info booth:
    Info booth

  3. Reduced tier 1 enemies health by 20-40% (Slow crawlers/ walkers / Deer)
  4. As Monster exp reward is tied to health stat (currently) Tier 1 enemies give 20-40% less exp if they are killed.
  5. Fiber bed crafting requires 50% less resources.
  6. Basic bandage crafting requires 50% less resources.


Fixes

  1. Cave Zombie Roamers spawned sometimes without any harvestable loot.
  2. Player map wasn't closed if it was open during death.
  3. Was possible to open map when inventory or mission HUD was open.
  4. Was possible to fall through ground on respawn.
  5. Infinite water was provided by large water bottle.
Windows 64-bitEnglish Nova Genetics Content Depot 1473071
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