Hello everyone! Sorry for the very small build, I was planning to do more today, but things unfortunatelly got in the way. I'm pushing at least a bunch of tweaks and fixes for the new desktop mode and few other things so they don't wait too long. I'll have more soon!
Tweaks:
-
Updated the new Desktop Controls graphic on the dash (it's now automatically activated when user toggles from VR to Desktop mode as well) (graphic by @Coffee)
-
AvatarExpressionDriver now resets all the expressions to default state when the data source is removed
-- This fixes avatar's face becoming stuck in the last known state on dequip (reported by @3x1t_5tyl3, @Reactant, @Epicgames1, @Beaned) -
Camera Dialog is now accessible on the desktop mode
-- Note that you still can't use the camera mirroring right now, the UI needs to be reworked for this first -
Merged Korean locale tweaks by @MirPASEC
Bugfixes:
- Fixed touchable search not filtering raycasts properly when the interaction laser is maintaining distance (e.g. holding an object)
-- This fixes not being able to assign texture, material and other references from held items in the desktop mode (reported by @Turk)
-- This will also fix any odd interactions in VR - not being able to assign held references in some cases due to tooltip not being filtered properly, or assigning/clicking through raycast portals - Fixed tooltip quickswitching working while the keyboard inputs are blocked (e.g. by active text field) (reported by @ChrisWarner103 (DelVR), @AnythingItDoesn'tReallyMatter and @Turk)
- Fixed Camera rendering to user's screen when the postprocessing is disabled (reported by @Sox, @Gourry, @Turk, @Epsilion, @Hayden)
- Fixed Draggables (Slider, Joint...) and other grabbables that don't parent the object not being able to be freeform rotated (reported by @Blaze and @H3BO3)
Changed files in this update