Improvements
- Doomed/Escape modes - better randomization of loot positions and loot types.
- Doomed/Escape modes - loot crates containing Credits.
- Doomed mode - loot respawns so that you can reloot the same areas in each loop.
- Doomed mode - more turrets to activate, including some turrets that require two power cores to be inserted into nearby power generators.
- Doomed mode - tweaked turret placement positions to be a bit more strategic.
- Doomed/Escape modes - added infinite inventory capacity in the rare event that you gather too much stuff.
- More emissive colors on the player character, distinct for each class, with matching co-op player marker colors.
- Slightly increased the force applied when bullets/explosions hit barrels.
- Tweaked network code to try to improve stability of enemy updates (unconfirmed - possibly unstable).
Balance
- Turret HP increased from 160 to 250.
Fixes
- Straigtened a turret that was sitting at a weird angle in zone 7 of Edge of Doom.
- Just prior to spawning in co-op, the character camera had a bad position for a few frames (latency between activating the camera and the actual spawn completing).
- Fixed spawn point in zone 1 Edge of Doom that was causing enemies to instantly suicide (out of bounds detected).
Changed files in this update