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Update notes via Steam Community

Improvements

  • Doomed/Escape modes - better randomization of loot positions and loot types.
  • Doomed/Escape modes - loot crates containing Credits.
  • Doomed mode - loot respawns so that you can reloot the same areas in each loop.
  • Doomed mode - more turrets to activate, including some turrets that require two power cores to be inserted into nearby power generators.
  • Doomed mode - tweaked turret placement positions to be a bit more strategic.
  • Doomed/Escape modes - added infinite inventory capacity in the rare event that you gather too much stuff.
  • More emissive colors on the player character, distinct for each class, with matching co-op player marker colors.
  • Slightly increased the force applied when bullets/explosions hit barrels.
  • Tweaked network code to try to improve stability of enemy updates (unconfirmed - possibly unstable).

Balance

  • Turret HP increased from 160 to 250.

Fixes

  • Straigtened a turret that was sitting at a weird angle in zone 7 of Edge of Doom.
  • Just prior to spawning in co-op, the character camera had a bad position for a few frames (latency between activating the camera and the actual spawn completing).
  • Fixed spawn point in zone 1 Edge of Doom that was causing enemies to instantly suicide (out of bounds detected).
Rogue Shift Playtest Content Depot 1513381
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