Good morning folks, and happy Sunday!
Before we get started, I want to mention that I also post updates on Twitter! So if you'd like to hear news about the game that way (or if you're interested in the other random prototypes and tutorials that I sometimes throw together), Follow me here: @Pouchmouse
Right! So, with this update I'm looking to fix a number of small problems before continuing with larger gameplay features. Here's what's changed:
* The spaceship landing vfx no longer shows up at odd times, when no ship is actually landing.
* The options menu is now available in-game, so you can tweak graphics settings under 'real-world' conditions. =)
* The feedback form's error report now has a dismiss button, and won't be stuck on screen permanently if it fails to send.
* Tile bonuses now appear correctly on other worlds than the starting world.
* I've fixed some exceptions in the bridge code which might not have been visible to players, but definitely weren't helping the game run any faster.
That's it for today. Now I'll be going back to looking at building upgrades, and improving the game's mission structure so it's less linear in the beginning. Hopefully I'll have more on that front soon...
Thanks for playing!
-Pouchmouse
Update 0.9.2.2
Update notes via Steam Community
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