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Update notes via Steam Community
  • Added a few new notification icons.
  • Added context-info tool tips to a couple of notifications.
  • Added a new axe weapon (Hatchet) which sits between Hand Axe and Battle Axe.
  • Added numerous domain-specific Divine Favor effects, reducing the number of domains that use the default favors. The power level of Favors has been tweaked slightly up to make them more worthwhile. I expect to buff them further (or reduce the cost) in future patches.
  • Added an Adamantite Claws item project.
  • Reduced the frequency of minor faction diplomacy events.
  • Minor factions sending a warning due to aggressive expansion will now also incur Anger / Regard modifiers.
  • The logic controlling warnings about conquest / expansion has been expanded (as part of fixing the warning-spam bug). Alignment and cultural attitudes now play a much greater role in whether a negative reaction happens. Geographical distance also matters now.
  • Factions will no longer warn alliance partners about conquests, except in very special circumstances.
  • Chariot-type units no longer count as Infantry.
  • Fixed a bug causing city-targeted Divine Favor/Wroth effects to not execute after target selection.
  • Fixed a bug causing Factions to spam warnings when conquering cities.
  • Fixed a bug causing Transmutation targets to be locked if more than one is available.
  • Fixed a bug in the Transmutation panel where the result preview would not update on all UI actions.
  • Fixed a bug in the Transmutation panel where non-positive amounts did not block the action button.
  • Fixed a bug in the resource selection dialog where the list of resources would be duplicated on re-opening the dialog, eventually making the list so long that it significantly hurt performance.
Windows 64-bit Wizards and Warlords Content Depot 567081
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macOS Wizards and Warlords MacOS Depot 567082
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Linux Wizards and Warlords Linux SteamOS Depot 567083
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Windows 32-bit Wizards and Warlords Windows 32bit Depot 567084
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